RimWorld

RimWorld

A Brave New Frontier
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Update: 11 Jun @ 5:43pm

[Auto-generated text]: Update on 6/11/2025 8:43:15 PM.

Update: 3 May @ 9:01pm

Back to machining.

[Auto-generated text]: Update on 5/4/2025 12:01:48 AM.

Update: 14 Feb @ 7:17pm

[Auto-generated text]: Update on 2/14/2025 10:18:02 PM.

Update: 9 Dec, 2024 @ 10:53pm

Fixed typo that broke crafting for all armors. Now it should work perfectly.

[Auto-generated text]: Update on 12/10/2024 1:53:42 AM.

Update: 4 Dec, 2024 @ 5:21pm

Version 0.7

New Text Descriptions:
Following a new standard compared to the old one, it is less comedic and more serious which can leave some people disappointed.

Most of the new lore I have added is from previous colonies that failed after finding my old saves. As you can see, a lot of colonies have cultural references because I am a nerd.

New Visuals on Steam Page:
Gone are the layouts I stole from Grimworld 40K for items, now I have something that is original.

New screenshots. I learned how to make a screenshot look good enough for a steampage.

New thumbnail. The old one was not the standard that I have now, so it’s been replaced.

Standardized mod icon which serves as the logo of the mod for now until I can make something look better.

New Item Descriptions:
Changes made to naming conventions to avoid mix up and issues when it comes to previous naming conventions. The general changes are the following:

Armor and Helmets:
Light Flak Armor = Carapace Armor
Heavy Flak Armor = Heavy Carapace Armor
Scout Armor = Vanguard Carapace Armor
Officer-Scout Armor = Centurion Carapace Armor

Uniforms and Hats:
Desert = Arid (Until I can find a better word)
Winter = Boreal
Arctic = Polar

As you can see, I have taken some inspiration from 40K with Carapace overtaking Flak armor, this also removes the issues of people thinking flak armor is an alternative rather than a successor.

Fixes:
No longer should the equipment spawn on tribals, though some in extreme cold might spawn with them.

Integration of Royalty for Officer Armors and Clothing as requested. Though I might make some further changes. So far, the Officer Armor functions as a form of Prestige Armor but I want to be double sure that is does not go higher than low tier nobles. So that will be coming later.

Changes:
Changed tech level of items to Spacer to avoid spawning issues and keep a certain level of lore.

The armor is now crafted at the Fabrication Bench, this is to make sense with the changes to the tech level of the armor.

[Auto-generated text]: Update on 12/4/2024 8:20:59 PM.

Update: 8 Apr, 2024 @ 8:42pm

[Auto-generated text]: Update on 4/8/2024 11:42:01 PM.

Update: 14 Mar, 2024 @ 2:41pm

[Auto-generated text]: Update on 3/14/2024 5:41:46 PM.

1.5 Compatibility Update

Update: 13 Mar, 2024 @ 2:39pm

[Auto-generated text]: Update on 3/13/2024 5:39:43 PM.

Update: 11 Mar, 2024 @ 4:36pm

[Auto-generated text]: Update on 3/11/2024 7:36:28 PM.

Getting ready for the new DLC

Update: 8 Mar, 2024 @ 5:02pm

[Auto-generated text]: Update on 3/8/2024 8:02:36 PM.

Version 0.6

Added Scout and Shocktrooper Webbing

Added Armor Light and Heavy Helmets