RimWorld

RimWorld

A Brave New Frontier
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Update: 26 Jun, 2023 @ 11:55am

[Auto-generated text]: Update on 6/26/2023 2:55:41 PM.

Update: 26 Jun, 2023 @ 10:46am

Version 0.3.2

Messing with shadertype to see if I can remove the white outline around textures so their masking will look less like shit. Learning more about coding and what is what still continues as I figure out what I am doing.

[Auto-generated text]: Update on 6/26/2023 1:46:09 PM.

Update: 26 Jun, 2023 @ 8:23am

Version 0.3.1

Fixed Heavy Support Armor icon from the Medic One that it was falsely under. Now fixed.

[Auto-generated text]: Update on 6/26/2023 11:23:21 AM.

Update: 24 Jun, 2023 @ 4:22pm

Version 0.3

New Items
Addition of Armored Gloves and Boots which function similar to the gloves and boots added by Vanilla Apparel Expanded which cover legs and arms respectively.

New Changes
Reduced Stuff Multiplier for all armors.

[Auto-generated text]: Update on 6/24/2023 7:22:32 PM.

Update: 17 Jun, 2023 @ 2:51pm

Added in the Russian Translation files kindly made by Atomic general.

[Auto-generated text]: Update on 6/17/2023 5:51:22 PM.

Update: 17 Jun, 2023 @ 6:03am

Fixed missing east texture for Temperate Field Hat, thanks to @Jargon for catching my typo.

[Auto-generated text]: Update on 6/17/2023 9:03:20 AM.

Update: 12 Jun, 2023 @ 12:46pm

Fixed Positioning of the New Research Items so they aren't all stacked on each other.

[Auto-generated text]: Update on 6/12/2023 3:46:07 PM.

Update: 12 Jun, 2023 @ 11:26am

New Additions
Added All New Items to have individual Research Tabs Broken down into these new categories.
Late Industrial Uniforms
Officer Uniforms
Support Kit
Infantry Kit
Late Industrial Flak Armor and Helmets
Specialized Flak Armor and Helmets
Heavy Flak Armor and Helmets
Scout Armor
Officer Armor and Helmets
Arctic Uniforms
Thermal Helmets

Changes
Arctic Uniforms and Thermal Helmets have had their stuff modifiers changed again and had their cost to produce increased.

Both Webbings and the Infantry Belt have had their cooldown changes to be more comparable to the Heavy Bandolier added by Biotech
Webbings now have a cooldown factor of 0.35 (Better than Heavy Bandoleer)
Infantry Belt now has a cooldown factor of 0.20 (Same as the Heavy Bandoleer)

[Auto-generated text]: Update on 6/12/2023 2:26:19 PM.

Update: 11 Jun, 2023 @ 4:37pm

Light Armor Changes
Reduced Stuff Multiplier for Light Armor and Helmet to 1.2
Reduced Max Hit Points of Helmet and Armor to 120 and 200
Removed Arm protection.

Heavy Armor Changes
Reduced Stuff Multiplier for Heavy and Helmet to 1.35
Reduced Max Hit Points of Helmet and Armor to 120 and 240
Removed Arm protection.

Officer Armor Changes
Reduced Stuff Multiplier to 1.35
Reduced Max Hit Points to 260
Increase Work to make to 12,000.
Reduced Mass to 12.
Helmets Remain the Same.

Scout Armor Changes
Reduced Stuff Multiplier to 1.05
Reduced Max Hit Points to 150.
Reduced Crafting Skill needed to 5.

Arctic Uniforms Changes
All Arctic Uniforms and Thermal Helmets have had their Insulation reduced to 0.75 from a very high number.
Arctic Field Hat has had its Stuff Cost increased to 50.

Webbing Ammo and Magazine
Both Webbings have had their Ranged Cooldowns reduced to 0.25, until I can find a sweetspot for the both.

[Auto-generated text]: Update on 6/11/2023 7:37:54 PM.

Update: 10 Jun, 2023 @ 4:10pm

[Auto-generated text]: Initial upload.