XCOM 2
[WOTC] Raider Relations
Showing 11-20 of 49 entries
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Update: 5 Aug, 2023 @ 4:53pm

-Fix issue with Mission family not being found at the end of tactical when trying to determine mission penalties
-Fixed Popup screen title for raider interference and capture

Update: 1 Aug, 2023 @ 4:14pm

-Added raider faction name to the raider interference covert action popup at the end of the covert action to show which faction caused the interference.

Update: 1 Aug, 2023 @ 3:40pm

-Added missing covert action narrative for raider vs raider covert actions with 3 and 4 soldiers
-Reworked score scaler so that it is not as harsh, set typical number of bases to 7 (1 for each continent)
-Fixed bug with covert action risks for raider capture and ambush so that it properly selects a raider faction

Update: 22 Jul, 2023 @ 9:08pm

-Fixed an issue with the score scaler when applying a negative score, was multiplying by 2 due to the reason that it was being rounded up.
-Moved Raider agent activity to activate when at brotherhood
-Moved Raider joins resistance when at Very Friendly
=Moved Raider Sitrep increase chance when Allied

Update: 20 Jul, 2023 @ 9:07pm

-Changed the way raider ambush, capture and interference covert action risks are applied. The chance is much smaller (0 - 30% by default) but there is a chance for any covert action on the continent instead of region. Before the chance was higher but for covert actions in their region only, I felt that it was making the CA's too risky and just keeping me from taking the chance at all.
-FIxed a bug in the RaiderRelations.ini for AlternateSitReps for each raider faction
-Fixed an occasional bug where the Relation level display would not change when it should in the Raider Management screen UI
-Added some more covert action exclusions for CI infiltration actions for the raider risks

Update: 14 Jul, 2023 @ 8:12am

Potential Fix for raider not changing to the correct team before mission.

Update: 13 Jul, 2023 @ 9:55pm

-Added more info to the logs OnPreMission to help debug.

Update: 13 Jul, 2023 @ 9:49pm

Update: 13 Jul, 2023 @ 4:50pm

Added support for covert actions created by Covert infiltration activities.
Changed it so that when activating raider inventory or personal you do not get access to the inventory until the next supply drop

Update: 9 Jul, 2023 @ 5:29am

-Fixed issue with Raider Goods for sale not refreshing each month
-Added Support for Combine Raider Faction
-Buffed Raider inventory so that you only receive one item per month, and one extra item if the faction has the stock Positive trait. Also made it so you don't start receiving general inventory (grenades, ammo, vests) until after Tier one cutoff force level. All of this is configurable of course to your taste. I just felt like the raider inventory was too OP too early in the game.