DayZ
InediaStamina
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Update: 15 Oct, 2024 @ 7:41am

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InediaStamina v1.15
The mod has been updated.
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https://github.com/ysaroka/InediaStamina/wiki/PatchNotes_1.15

Update: 28 Jun, 2024 @ 3:53am

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InediaStamina v1.14
The mod has been updated.
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☑️ 1) Added parameter "InediaMovementOptions.IsActive", allowing the complete disabling of the "InediaMovement" modification.

☑️ 2) InediaMovement: Spruces from the Namalsk map have been added to the default list of bushes that slow down the character.

Update: 8 Jun, 2024 @ 3:17am

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InediaStamina v1.13
The mod has been updated.
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☑️ 1) Now movement speed debuffs due to low general stamina level, terrain slope, weight, surface type, etc. affect the movement speed of "DayZ-Expansion-AI" modification bots, but with some limitations. For example, loss of consciousness due to low general stamina level is disabled for bots, as they love to sprint, and during sprinting, shock wears off very quickly, causing them to lose consciousness very often. The sleep mechanic is also disabled for them.

☑️ 2) InediaMovement: Now, if a character cannot move due to load weight, they will be forced to crouch.

Update: 28 May, 2024 @ 3:51am

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InediaStamina v1.12
The mod has been updated.
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☑️ 1) The changes in this update only affect the built-in modification "InediaMovement", which can be reviewed in the changelog "InediaMovement":
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/3249445824

You can always check what has changed in the default configuration file, which is updated after each modification update:
https://github.com/ysaroka/InediaStamina/wiki/Default-configuration-file

Update: 21 May, 2024 @ 4:13am

☑️ 1) The vanilla Object.IsKindOf() method turned out to be rather slow, so it has been wrapped in a caching wrapper, which should improve performance.

☑️ 2) What a player could run without any debuffs with a weight of 50, 80 or even 100 kg until their stamina runs out looked quite strange, in real life, a person would not be able to run with such weight.
Therefore, a modification "InediaMovement" was developed, which introduces into the game realistic effects of various factors (such as the character's load weight, terrain slope, surface type, collisions with bushes) on the character's movement speed.
This modification has been fully integrated into "InediaStamina" and is a part of it, so if you are using "InediaStamina", there is no need to install "InediaMovement" separately.
The modification settings can be found in the _InediaMovementOptions_ config parameter:
https://github.com/ysaroka/InediaStamina/wiki/Description#inediamovementoptionssyberiaprojectstrengthimpactto

⚠️ Due to this, the parameter "StaminaGeneralOptions.MovementRestrictionWeightLimitKg" has been deprecated and is no longer used.

Also, the consumption of general stamina during movement uphill ("StaminaGeneralOptions.OneDegreeOfSlopeUpMultiplierPercent") has been reduced from "10% per one degree" to "5% per one degree".

☑️ 3) The default value of the parameter "StaminaGeneralOptions.WeightOverloadThresholdKg" has been changed from "25" to "28".
Thus, the impact of weight on stamina consumption has slightly decreased.
This change is made with a future update in mind, which will introduce an athletics leveling mechanic - a character with a parameter of "25" will be the weakest, "28" - average, and "31" - strong.

☑️ 4) Now the modification fully supports energy tablets from "AdditionalMedicSupplies".
https://github.com/ysaroka/InediaStamina/wiki/Description#staminageneraloptionsamsenergypillsmultiplier

☑️ 5) Painkillers/Morphine no longer affects speed debuffs from low and critical general stamina.

☑️ 6) Methods have been added that, when overridden, allow disabling general stamina consumption or disabling the influence of various factors on the character's speed:
- Method _InediaStamina_Restrictions.GeneralStaminaConsumptionIsActive(...)_ for disabling general stamina consumption.
- Method _InediaMovement_Restrictions.AllRestrictionsAreActive(...)_ for disabling the influence of various factors on the character's speed.
More details on why this is needed can be found here:
https://github.com/ysaroka/InediaStamina/wiki/FAQ#how-can-i-disable-speed-restrictions-under-certain-conditions
https://github.com/ysaroka/InediaStamina/wiki/FAQ#how-can-i-disable-general-stamina-consumption-under-certain-conditions

☑️ 7) The support for "SyberiaProject" modification has been integrated into "InediaStamina".
⚠️ Consequently, all the aforementioned updates will not be included in "InediaStaminaSyberia". The "InediaStaminaSyberia" modification is outdated and will no longer receive updates. It will remain available on the workshop but will be labeled as deprecated. Also, there are no guarantees that it won't be removed after some time (with prior notice).
Changes for SyberiaProject:
- The "Strength" skill no longer directly affects the consumption of general stamina. Instead, it affects the parameter "StaminaGeneralOptions.WeightOverload ThresholdKg", thereby indirectly reducing the consumption of general stamina by decreasing the weight's impact on its consumption.
- The "Athletics" skill now only affects the general stamina consumption and does not influence the "StaminaGeneralOptions.WeightOverloadThresholdKg" parameter.
- The configuration of the Syberia skills impact has been slightly simplified, more details can be found in the parameter descriptions:
https://github.com/ysaroka/InediaStamina/wiki/Description#staminageneraloptionssyberiaprojectathleticsimpactfrom
https://github.com/ysaroka/InediaStamina/wiki/Description#staminageneraloptionssyberiaprojectstrengthimpactfrom

You can always check what has changed in the default configuration file, which is updated after each modification update:
https://github.com/ysaroka/InediaStamina/wiki/Default-configuration-file

Update: 3 May, 2024 @ 4:29am

Error hotfix.

Update: 3 May, 2024 @ 3:11am

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v1.10
The mod has been updated.
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☑️ 1) Added admin command \ireload
With this command, you can reload the game configuration file (InediaStaminaConfig.json) without restarting the server.
That is, after making changes to the configuration file, it is not necessary to restart the server, it is sufficient to execute this command.
If there are errors in the configuration file after reloading, the default configuration file will be used, and a corresponding warning will be displayed in the in-game chat.
Also, now if an error is present in the configuration file, upon entering the game, the administrator will be issued a corresponding message.
The modification configuration will now become much easier!

Due to this change, the parameter "AdminsSteamIds" has been removed from the mod configuration and moved to a separate configuration file that will be used by all Inedia mods.
Here you can read where this file is located and how to obtain administrator privileges:
https://github.com/ysaroka/InediaStamina/wiki/Description#admin-privileges-and-commands

☑️ 2) Added the command \igsdebug, which allows enabling or disabling the output of debug information to the administrator in the chat regarding the current consumption of general stamina.

☑️ 3) Added the ability to specify game liquids (both vanilla and modded) as stimulants.
https://github.com/ysaroka/InediaStamina/wiki/Description#staminaliquidstimulants

You can see how this is configured either in the parameter description or in the default configuration files, which are updated after each update:
https://github.com/ysaroka/InediaStamina/wiki/Default-configuration-file
https://github.com/ysaroka/InediaStamina/wiki/Default-configuration-file-syberia

☑️ 4) Now, if the character's general stamina is at a low level, the character won't be able to use combo attacks.
If the character's general stamina is at a critical level, they also won't be able to use heavy attacks.

☑️ 5) The admin commands \setgs and \setss have been renamed to shorter forms \igs and \iss.
The commands \setplayergs and \setplayerss have been removed and merged with \igs and \iss.
The command \ius has been added, allowing for unlimited stamina activation.
https://github.com/ysaroka/InediaStamina/wiki/Description#admin-privileges-and-commands

☑️ 6) Rebalance default config parameters:
- General stamina recovery speed in resting poses, the value of parameter "StaminaGeneralOptions.CostPerSecondRestPercent" has been changed from 0.5% to 0.6% per second, meaning the regeneration is slightly increased.
- The consumption of general stamina for melee attacks is slightly increased, the value of parameter "StaminaGeneralOptions.CostPerMeleeAttackPercent" has been changed from -0.25% to -0.3%.

Update: 20 Apr, 2024 @ 3:00am

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v1.9
The mod has been updated.
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☑️ 1) Now, the load weight during walking or crouch walking cannot reduce stamina recovery by more than 1.5 times.
Thus, it's much easier to restore stamina while walking.
Walking with overload has also become much easier now, as the stamina consumption for this type of movement has been adjusted.

☑️ 2) Added parameter "AllowOpenInventoryWhileResting", allowing players to view their inventory in resting poses ("." => "Poses" => "Sit crossed/Sit straight/Lie back").
By default, it is enabled.
https://github.com/ysaroka/InediaStamina/wiki/Description#allowopeninventorywhileresting

Unfortunately, when unlocking the inventory in resting poses, the option to take an item in hand will not be available. I still haven't figured out why activating the inventory in resting poses blocks the hands. If you have any ideas on how to fix this, please contact me and let me know, and I will make the necessary adjustments.

☑️ 3) Added parameter "StaminaGeneralOptions.WeightOverloadMultiplierMax", allowing to set the maximum multiplier of weight influence on stamina consumption.
By default, the value of this parameter is set to 10. This means that regardless of the current load weight of the character, the general stamina consumption will not increase by more than a factor of 10.
The limitation was added because with heavy weights, stamina could be depleted in as little as 50 steps, which is quite realistic for anaerobic stamina but extremely unrealistic for aerobic stamina.
https://github.com/ysaroka/InediaStamina/wiki/Description#staminageneraloptionsweightoverloadmultipliermax

☑️ 4) Rebalancing of parameter "StaminaGeneralOptions.CostPerMeleeAttackPercent". Stamina consumption during melee attacks has been halved, from "-0.5" to "-0.25".
Additionally, the multiplier for this parameter for heavy attacks has been reduced from "3" to "2".
Thus, close combat now consumes significantly less stamina.

You can always check what has changed in the default configuration file, which is updated after each modification update:
InediaStamina:
https://github.com/ysaroka/InediaStamina/wiki/Default-configuration-file
InediaStaminaSyberia:
https://github.com/ysaroka/InediaStamina/wiki/Default-configuration-file-syberia

Update: 9 Apr, 2024 @ 2:17am

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v1.8
The mod has been updated.
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☑️ 1) Important change in the way player context variables are saved.
Now, for storing user variables associated with this mod, a custom storage located in the server's "#mission#/storage_*/inedia/" directory is used.
Thus, mandatory server wipe after mod installation are no longer required, and consequently, all related issues are likely to be resolved.
Due to this change, current users may experience a reset of sleep and stamina stats.
Also due to the abandonment of storing user data in the global context, there will be a shift in variables within this context, potentially causing some issues with mods that utilize this global context, such as Syberia. However, all such problems can be resolved with a server wipe, and thereafter, they will never occur again.
Nothing can be done about this, and this fix was necessary sooner or later.

☑️ 2) Added support for modification "AdditionalMedicSupplies".
Now the effect of energy tablets of this modification affects the general stamina.
Added a parameter allowing to adjust the multiplier affecting general stamina:
https://github.com/ysaroka/InediaStamina/wiki/Description#staminageneraloptionsamsenergypillsmultiplier

However, this functionality is only implemented on the side of "InediaInfectedAI" and will not work without changes on the side of "AMS".
For some reason, the preloaded constant "AMS_AdditionalMedicSupplies" is not visible in "InediaInfectedAI", presumably due to the way it is initialized in "AMS".
If the initialization method is changed to CfgMods -> * -> defines[], everything works correctly.
Therefore, to make this functionality work, changes in the initialization method of the preload constant from the side of "AMS" are necessary, but I have been unable to contact the mod author to discuss this issue.

☑️ 3) The flaw has been corrected. The hand tremors the character experiences due to fatigue did not disappear when the character was lying down. In the corrected functionality, when the character is lying down, they should not experience any hand tremors at all.

Update: 20 Mar, 2024 @ 6:10am

☑️ Fixes:
- The handshake didn't function with the "sGunplay" modification as it fully intercepted the DayZPlayerImplementAiming.ProcessAimFilters() method. Thus, some workarounds had to be employed to make the hand shake work with this modification.
- The bug has been fixed, which caused the drowsiness effect vignette to persist after the character's death.
- Minor fixes, prevention of RPC calls without a user identifier (to prevent RPCs from being broadcast sent from NPCs), etc.