DayZ
InediaStamina
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Update: 21 Feb, 2024 @ 8:22am

☑️ 1) For general stamina and sleep, parameter _*.CostPerVaultPercent_ has been added to specify stamina consumption during low climbs.
Accordingly, the value of parameter _*.CostPerClimbPercent_ for high climbs has been doubled.
The file with the updated default configuration is always available here:
https://github.com/ysaroka/InediaStamina/wiki/Default-configuration-file

☑️ 2) The pain system from InediaInfectedAI now affects the general stamina recovery rate.
It is reduced by 60% for maximum torso pain, 40% for medium torso pain and 20% for weak torso pain.

☑️ 3) The context variable storage has been increased for the future implementation of the Athletics mechanic. Hopefully, this won't break anything in the modification. Additionally, it's possible that all players' stamina will reset after the update.

Update: 10 Feb, 2024 @ 1:37am

---------------- 🕓 🕗 🕛 ----------------
v1.5
The mod has been updated.
---------------- 🕓 🕗 🕛 ----------------
☑️ 1) The new parameter "StaminaGeneralOptions.WeightOverloadThresholdKg" has been added.
It is a cornerstone in influencing the impact of weight on the consumption of general stamina. This is the player's weight overload threshold in kilograms, after which the player will start experiencing certain difficulties, i.e., stamina consumption will rapidly and exponentially increase. In simpler terms, the higher the value of this parameter, the easier it will be for the character to run with excess weight. Or the higher the value of the parameter - the more casual the mechanics of how the load weight affects stamina, the lower - the more hardcore it is.
If you don't want to bother with adjusting a multitude of parameters in the configuration to decrease or increase the difficulty of this mod, this parameter is what you need.
The default value is "25" kg and it is the closest to real life in terms of its impact.
More details about the parameter and its impact can be found here:
https://github.com/ysaroka/InediaStamina/wiki/Description#staminageneraloptionsweightoverloadthresholdkg
https://github.com/ysaroka/InediaStamina/wiki/FAQ#how-does-characters-load-weight-affect-stamina-consumption

☑️ 2) Now, when reaching a critical level of sleep, the player experiences various auditory hallucinations with random intervals ranging from 2 to 6 minutes.
By default, this feature is enabled, but it can be disabled using the new "StaminaSleepOptions.SleepyAlertsWhenLessCriticalIsActive" parameter:
https://github.com/ysaroka/InediaStamina/wiki/Description#staminasleepoptionssleepyalertswhenlesscriticalisactive

☑️ 3) Added parameters "StaminaSleepOptions.LossOfConsciousnessWhenLessCriticalIsActive" and "StaminaSleepOptions.MovementSpeedReductionWhenLessLowIsActive", allowing to enable the mechanic of losing consciousness and slowing down the player's movement speed at low sleep levels.
By default, both parameters are disabled, but they are forcibly activated if the general stamina mechanic is completely turned off ("StaminaGeneralOptions.IsActive" => 0), as with disabled general stamina, sleep stamina loses its meaning.
https://github.com/ysaroka/InediaStamina/wiki/Description#staminasleepoptionslossofconsciousnesswhenlesscriticalisactive
https://github.com/ysaroka/InediaStamina/wiki/Description#staminasleepoptionsmovementspeedreductionwhenlesslowisactive

☑️ 4) Added new array-parameter "AdminsSteamIds" allowing to specify multiple admins. The old string-parameter "adminSteamId" is deprecated and no longer used, there is no backward compatibility.
https://github.com/ysaroka/InediaStamina/wiki/Description#adminssteamids

☑️ 5) Fixes:
- The hand shake mechanics didn't work correctly, the weapon would only shift up and to the right instead of shifting in all directions.

Update: 3 Feb, 2024 @ 1:08am

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v1.4
The mod has been updated.
---------------- 🕓 🕗 🕛 ----------------
1) Added parameters "StaminaGeneralOptions.TremorLevelAtCritical" and "StaminaGeneralOptions.TremorLevelAtLow", allowing to specify the level of tremor a player experiences when their general stamina falls below the critical and low levels, respectively.
Similar parameters have been introduced for sleep, but they are disabled by default.
More details:
https://github.com/ysaroka/InediaStamina/wiki/Description#staminageneraloptionstremorlevelatcritical
https://github.com/ysaroka/InediaStamina/wiki/Description#staminageneraloptionstremorlevelatlow

Update: 19 Jan, 2024 @ 1:50am

1) The new parameter "Houses" has been added. By using this parameter, you can add objects under which players will not receive debuff to maximum sleep, meaning that the player will be considered as sleeping inside house rather than outdoors.
https://github.com/ysaroka/InediaStamina/wiki/Description#houses

Update: 3 Jan, 2024 @ 1:06am

---------------------------------
v1.2
The mod has been updated.
---------------------------------
1) Now, when a player pushes a car, the general stamina is being consumed.
https://github.com/ysaroka/InediaStamina/wiki/Description#staminageneraloptionscostperpushcarapplyforcepercent

2) Added the ability to customize the general stamina consumption for vehicles powered by the player's muscular strength, such as bicycles.
More details:
https://github.com/ysaroka/InediaStamina/wiki/Description#humanpoweredvehicles

Bicycles from the "DayZ-Bicycle" extension have been added to the default configuration, however, this will not be automatically added to existing configurations. You can either recreate the configuration or copy the "HumanPoweredVehicles" parameter settings from the default configuration file:
https://github.com/ysaroka/InediaStamina/wiki/Default-configuration-file

3) Now stimulants, comfortable places, and clothes can accept not only exact class names but also base classes from which they are inherited.

Update: 17 Nov, 2023 @ 12:13am

---------------------------------
v1.1
The mod has been updated.
---------------------------------
1) Now, when the character is sitting in a vehicle, their stamina regenerates faster, as if they were resting.
In other words, it now regenerates at the rate of "StaminaGeneralOptions.CostPerSecondRestPercent", which is set to 0.5% per second by default, whereas previously, it regenerated at the rate of "StaminaGeneralOptions.CostPerSecondNoMovementPercent", which was set to 0.3% per second by default.

2) Added a configuration parameter "ShowStaminaWidgetInVehicle" that allows enabling the display of the stamina widget when the player is in the driver's seat of a vehicle. By default, the parameter is enabled, meaning the widget will always be displayed:
https://github.com/ysaroka/InediaStamina/wiki/Description#showstaminawidgetinvehicle

3) Added "StaminaGeneralOptions.MovementRestrictionWeightLimitKg" parameter, which allows you to specify the load weight, when reached - the character will not be able to move at a critical value of general stamina, the default is 100 kg:
https://github.com/ysaroka/InediaStamina/wiki/Description#staminageneraloptionsmovementrestrictionweightlimitkg

4) Added translation to all languages supported by the game.
Translation was done by ChatGPT, so please don't judge too harshly 🙂

Update: 23 Oct, 2023 @ 1:21am

---------------------------------
v1.0
---------------------------------
1) The default value of the "StaminaGeneralOptions.CostPerSecondSprintPercent" parameter has been changed from "-0.7" to "-0.5" because, based on numerous tests and feedback, I've come to the conclusion that a stamina consumption value of "-0.7" for sprinting was too hardcore and unrealistic.
You can change it manually in the config, or leave it as it is if you are satisfied with the value of "-0.7".

Now the current default configuration file will always be available here:
https://github.com/ysaroka/InediaStamina/wiki/Default-configuration-file

2) Fixed issue: when using the "Namalsk Survival" mod, stimulants do not work:
https://github.com/ysaroka/InediaStamina/issues/2

Update: 12 Sep, 2023 @ 1:16am

- Added Spanish translation;

Update: 14 Aug, 2023 @ 9:42am

- Added Chinese translation;