Garry's Mod

Garry's Mod

Brutal Half-Life SNPCs
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Update: 25 Apr @ 6:53am

- Fixed missing sounds
- Fixed all NPCs not having limping anims

Update: 20 Apr @ 10:03am

- Updated the addon to the latest HLR & VJ Base versions (Fully, i think xd)

Update: 15 Aug, 2024 @ 3:35am

- Added name & killicon for fire.

Update: 14 Aug, 2024 @ 10:29pm

-- Added a posibility to toggle decals between BHL & HL1 ones.

Update: 14 Aug, 2024 @ 7:32pm

Update: 14 Aug, 2024 @ 12:02pm

- Next "ouch sound" on low health now plays when the current one stops playing, instead of random time.

Update: 13 Aug, 2024 @ 3:38pm

1. Added a possibility that a fire will start after RPG or grenade (even 40mm) explosions. It can also cause damage, 5hp per 200 milliseconds.
2. Explosives that are underwater will produce different sound & sprites, including bubbles.
3. Explosions create steam sprite (It can't be black, cuz of the engine things, is it racist?)
4. Some chance that a NPC can ignite for a short time, after a explosion.
5. Added cower animation for Human Grunts, since i forgot to.

Update: 11 Aug, 2024 @ 1:38pm

- Fixed dual glock barney not removing the fire bullets entity.

Update: 6 Aug, 2024 @ 3:04pm

Update: 6 Aug, 2024 @ 2:34pm