Garry's Mod

Garry's Mod

Brutal Half-Life SNPCs
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Update: 15 Jul, 2024 @ 9:49am

- New dialogues & greet sounds
- Barney, Otis & Scientists can now greet you with an animation. Interruptible and does not work during battle.
- Scientists have dialogue animations now.
- and maybe some other stuff that i can't remember...

Update: 17 May, 2024 @ 10:27am

- Fixed faster bleeding sentences when HP is below 10 were still playing when health was greater than 10

Update: 16 May, 2024 @ 11:04am

- NPCs now throw grenades a lot far away (from 1500 to 2000)
- Gibs now appear at bones position (For example, hand gib is now appearing at "Bip01 R Arm1" or "Bip01 L Arm1" bone pos, head gibs is now at "Bip01 Head", etc.)
- Mag is now drops either at bone pos (Bip01 R Hand) attachment "0" (If there's no bone) or just from NPCs pos (If either bone or attachment doesn't exist)
- Bug fixes and such.

Update: 15 May, 2024 @ 12:23pm

- Fixed MP5 Otis "T-Posing" because of the missing animation

Update: 15 May, 2024 @ 10:21am

- New unfollow & pain during bleeding sounds for Barneys

Update: 15 May, 2024 @ 9:34am

- Fixed hurt idle animation not resetting for Python Barney

Update: 8 Apr, 2024 @ 1:39pm

Update: 11 Feb, 2024 @ 6:25am

- Finally, fixed ALL SNPCs getting stuck in each other! No more stucked morons inside each other!!!

Update: 11 Feb, 2024 @ 5:30am

- Disabled "shoot while moving" for all SNPCs, since it made SNPCs dumb, and they couldn't keep up with you. Also, it interrupted some unique run/walk animations while they had they're gun unholstered.

Update: 4 Feb, 2024 @ 8:08am

- New ouch sound
- New investigate, dialogues & on player sight sounds for barney
- Fixed ouch & bleeding time
- Bug fixes