Crusader Kings III

Crusader Kings III

More Buildings Reboot + AGOT
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Update: 29 Aug, 2024 @ 3:01am

2.7.4.2
Correct a couple of spelling mistakes in localization.
Reduced the verbosity in a couple of building descriptions.

Update: 24 Aug, 2024 @ 4:05am

2.7.4.1
Added missing Dragon Pit and Scorpion Placement buildings.

Update: 2 Jul, 2024 @ 4:01am

2.7.4
Fixed localization bug

Update: 19 May, 2024 @ 4:05am

2.7.3
Castle holding
Stationed archer buff now starts at tier 1

Castle holding support building
now has 2 additional tiers for feudal and clan governments that have a higher construction cost and fort level
the first tier construction time is increased to one year
the travel danger has been scaled down on the first two tiers
the raid time buff has been scaled down on the first two tiers

Update: 24 Mar, 2024 @ 3:54am

2.7.2
No longer show any Coach House variation or Warden Station in the build menu if there is already one of those building types in the province. Previously A CH or WS would show as unavailable if one of the other type already existed.

Added legitimacy buff to Embassy tier 1
Added legend spread buff to tribal tradeport
Added legend spread buff to pirate shipyard

Update: 13 Mar, 2024 @ 12:31pm

2.7.0
Legends 1.12.1 update

See patch notes for details.

Update: 2 Mar, 2024 @ 1:12pm

2.6.4
Forked from MBR so this is now a mod instead of a compatch, which will allow the AGOT version to continue to function while AGOT lags behind vanilla as will happen on Monday with the pending Legends update.

Update: 17 Feb, 2024 @ 4:12pm

2.6.3
Buffed the tribal Raid and War Improvements buildings & increased costs.

Added Shipyard building to Pirates Den.

Update: 16 Feb, 2024 @ 11:14pm

MBR + AGOT 2.6.0

Updated to AGOT 0.2.0

Added Civil Engineering, Raiding and Medicine Lodge to Pirate Den
Fixed Hospital, Farming, Vineyard, Tunnels and Civil Engineering in Monasteries.

Update: 20 Dec, 2023 @ 9:03am

version 2.5.1
AGOT 2023-12-19 update