Left 4 Dead 2

Left 4 Dead 2

SILENT DEAD
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Update: 31 Oct, 2024 @ 8:27pm

Happy Halloween, everyone! I've had this update in the works for a while now, just been lazy and kept forgetting to upload it. Wanted to add some creative changes to bosses and patch some oddities with this new version. Also, went with the creative decision to turn the fog into darkness. I might revert that last change in a future patch, but let me know in the comments what you all think!

+ Re-enabled random Common Infected Mobs, which should fix endless gauntlet events (Like the Dark Carnival Barns gate) from being made trivial with no common infected spawning.
* The fog has become a nigh-impenetrable darkness that stifles players. (More or less an experimental change. Day time maps may look odd, no doubt, but night time maps should fit nicely with this change.)
+ Fixed the shoving cooldown interval to be correct with the stated change list.
+ Survivors now spawn with only a First Aid Kit at the beginning of a campaign, or when respawned by a level transition.
+ All primary weapon spawns have their normal reserve ammunition values.
- Ammo Piles, Ammo Upgrades, and Grenades have been removed.
+ First Aid Kits heal the same percentage of HP as in normal gameplay.
- First Aid Kits take as long to use as in normal gameplay.
- Survivors no longer get incapacitated. Running out of health means death.
+ Common Infected deal as much damage as in normal gameplay.

TANK REWORKS:

- The Tank's run speed has been slightly increased to match Survivors.
+ The Tank's attack damage has been reduced to roughly 0.75x, dealing around these values per difficulty:
* Easy/Normal: 18
* Advanced: 24
* Expert: 75
* The Tank should rarely ever throw rocks anymore, usually only once per life.
* The Tank's punch force has been increased dramatically. If the Tank's punch doesn't kill you, the fall from getting hit far away likely will.


WITCH REWORKS:

* All Witches are now Wandering Witches.
* Witches now slowly anger any time a Survivor is within their sight range, regardless of how far the Survivors are. When the Survivors hear a Witch becoming angry, they must look for cover.
* Total time required to completely enrage a Witch has been slightly decreased from 10 seconds to 8 seconds.
* Witches reset back to their docile state almost immediately once the Survivors have left her sight range.
* Witches now run at an insanely fast speed when enraged. They are able to catch up to Survivors very quickly, no matter how far away they are.

Update: 15 Oct, 2023 @ 8:38pm

+ HUD Re-enabled (Not only because this change was often requested, but this also allows the game instructor messages to re-appear. Useful for custom campaigns that rely on it for clues).
+ Implemented the [NO SAVING] Edition! This counts as a separate mutation on the list. This version of the mutation implements two rules that come from the Iron Man mutation: Ammo Piles are gone, and if the Survivors wipe, you return to the main menu/game lobby. If you're looking for a more extreme challenge out of Silent Dead, give this modification a try.
• Reverted the fog distance to a point in between the last update and the release version.
+ Increased the shove limit before the maximum cooldown to four instead of three.
+ Weapon spawns now hold a variable amount of reserve ammunition, but is overall increased from before (Specifically done for Solo Survivors to have a better fighting chance against Tanks on Advanced/Expert).
+ Replaced Incendiary and Explosive Ammo spawns with Ammo Piles.
+ Replaced Ammo Pile spawns with First Aid Kits (Note that First Aid Kits not collected between saferoom transitions will convert into pills once the next level is loaded. Please collect or use First Aid Kits whenever you find them!)
- First Aid Kits now heal only 50% of damage instead of the previous 65%
+ Healing time for First Aid Kits decreased dramatically from five seconds to half a second.
+ Incapacitated Survivors' health has been increased from 200HP to the normal 300HP (This prevents an exploit I had recently found which allows ledge-hanging to add health, potentially infinitely).
+ Common Infected spawn limit has been decreased from 20 to 15.
+ Common Infected run speed has been slightly decreased to match a Survivor's run speed.
• Infected sight range increased (Implemented mainly so Hunters can lunge toward Survivors from further away, out of the fog).

Update: 26 Jul, 2023 @ 11:11pm

+ Water no longer slows movement speed.
+ Fog distance is now roughly twice as far as before.
+ Increased the shove limit before the maximum cooldown to three instead of two.
+ Weapon spawns now hold three total mags of ammunition instead of two.
+ Added extra ammo to the Tier 2 weapon spawns that can be obtained from the gun store in Dead Center.
+ Replaced Incendiary and Explosive Ammo spawns with First Aid Kits.
- Removed Adrenaline spawns.
+ Slightly increased melee weapon damage.
- First Aid Kits now heal only 65% of damage instead of the default 80%.
+ Slightly decreased base Tank HP to 2500 instead of 3000.
+ Tanks deal around 1.5x more damage than in normal gameplay.

Update: 26 Jun, 2023 @ 10:07pm

- Removed Explosive Ammo Pack spawns. (It was recently brought to my attention that the self damage scales with the friendly fire modifier, so you can one-shot yourself to death with almost any primary weapon if you are not careful enough with the blast radius. I decided, just to prevent possible frustration from other players that could run into this, I removed the spawns entirely.)

Update: 26 Jun, 2023 @ 1:53am

+ Fixed the health threshold Survivors are supposed to reach before limping.
+ Fixed Survivors respawning with 50 health instead of the intended 100.
+ Fixed Friendly Fire damage modifiers to be correct with the stated change list.

Update: 25 Jun, 2023 @ 5:03am