Hearts of Iron IV

Hearts of Iron IV

Better Mechanics : Combat
Showing 21-30 of 97 entries
< 1  2  3  4  5 ... 10 >
Update: 22 Aug, 2024 @ 3:39pm

Update: 22 Aug, 2024 @ 12:53pm

Update: 20 Aug, 2024 @ 8:50am

Update: 18 Aug, 2024 @ 3:34pm

Update: 18 Aug, 2024 @ 1:03am

Update: 13 Aug, 2024 @ 9:42am

Update: 9 Aug, 2024 @ 6:36am

Update: 2 Aug, 2024 @ 4:41pm

Update : Combat and Supply Replenishment


**NEW/REWORKED DEFINES**


- NDefines.NMilitary.ATTRITION_EQUIPMENT_LOSS_CHANCE = 0.15
- NDefines.NMilitary.RELIABILTY_RECOVERY = 0.15

- NDefines.NMilitary.EQUIPMENT_COMBAT_LOSS_FACTOR = 0.90 # was 0.70 #

- NDefines.NSupply.RAILWAY_CONVERSION_COOLDOWN = 12
- NDefines.NSupply.RAILWAY_CONVERSION_COOLDOWN_CORE = 8
- NDefines.NSupply.RAILWAY_CONVERSION_COOLDOWN_CIVILWAR = 4

- SUPPLY_USE_FACTOR_INACTIVE = 0.8 --was 0.95 # You aren't on frontline - you get bad food.
- WITHDRAWING_SPEED_FACTOR = 0.2 --vanilla 0.15

- NDefines.NMilitary.COMBAT_MOVEMENT_SPEED = 0.4 --Cannons, cavalry. motor move much slower in battle
- NDefines.NMilitary.DIG_IN_FACTOR = 0.03 --- 0.01 -- bonus factor for each dug-in level
- NDefines.NMilitary.UNIT_DIGIN_SPEED = 0.5 -- how "deep" you can dig a day.

- Miscellaneous tank damage and piecing changes

Update: 2 Aug, 2024 @ 1:16pm

Update: 2 Aug, 2024 @ 1:08pm