Call of Duty: Black Ops III

Call of Duty: Black Ops III

SINISTER SANCTORUM
Showing 1-8 of 8 entries
Update: 29 Aug, 2023 @ 7:27am

Update: 27 Aug, 2023 @ 10:00am

- Removed sv_cheats enabled dvars
- Fixed a potential issue causing you to be considered downed at the start of a wave
- Fixed a potential issue that could hardlock the game
- Fixed Hook of Hoggoth displaying the wrong rarity
- Fixed an issue where ammo refills didn't affect the entire team
- Fixed a potential issue where unavailable loot could be in the pool
- File size optimizations
- Improved loot beam FX
- Improved various environmental FX
- Improved the Rampage Zombies Eye FX to make them more obvious
- Reduced the viewmodel FX of the Tessla Keg to have less obfuscating smoke

- Loot stores will now always have a chance to spawn between 4-6 items
- Buffed Base Health from 100 > 125
- Health cap increased from round 25 > round 30
- If you respawn in co-op, your items will no longer be removed
- Reduced the max amount of Zombies that can be in a wave in co-op
- Reduced Bad Omen's base ignore chance
- Buffed Bad Omen's diminishing returns
- Reduced Mighty Mimi's kill radius
- Buffed Keeper of Time active time from 10 seconds > 15 seconds
- Buffed Gauntlet of Rentier active time from 10 seconds > 20 seconds
- Buffed Blades of Chaos to always kill

- Nerfed Spellwork damage
- Nerfed Gauss Cannon ammo
- Buffed L86 LSW reload speed
- Buffed G18 ammo
- Buffed P90 ammo
- Buffed P90 damage
- Buffed AA12 ammo
- Buffed AA12 fire rate
- Buffed Tessla Keg to reload 2 shells per shell instead of 1

- Added Pearlescent items. Comes with 4 new entries in the shop!
- Added Quality of Life Notifications

Update: 27 Aug, 2023 @ 9:58am

Some missing things with newest update

Update: 27 Aug, 2023 @ 9:47am

- Removed sv_cheats enabled dvars
- Fixed a potential issue causing you to be considered downed at the start of a wave
- Fixed a potential issue that could hardlock the game
- Fixed Hook of Hoggoth displaying the wrong rarity
- Fixed an issue where ammo refills didn't affect the entire team
- Fixed a potential issue where unavailable loot could be in the pool
- File size optimizations
- Improved loot beam FX
- Improved various environmental FX
- Improved the Rampage Zombies Eye FX to make them more obvious
- Reduced the viewmodel FX of the Tessla Keg to have less obfuscating smoke

- Loot stores will now always have a chance to spawn between 4-6 items
- Buffed Base Health from 100 > 125
- Health cap increased from round 25 > round 30
- If you respawn in co-op, your items will no longer be removed
- Reduced the max amount of Zombies that can be in a wave in co-op
- Reduced Bad Omen's base ignore chance
- Buffed Bad Omen's diminishing returns
- Reduced Mighty Mimi's kill radius
- Buffed Keeper of Time active time from 10 seconds > 15 seconds
- Buffed Gauntlet of Rentier active time from 10 seconds > 20 seconds
- Buffed Blades of Chaos to always kill

- Nerfed Spellwork damage
- Nerfed Gauss Cannon ammo
- Buffed L86 LSW reload speed
- Buffed G18 ammo
- Buffed P90 ammo
- Buffed P90 damage
- Buffed AA12 ammo
- Buffed AA12 fire rate
- Buffed Tessla Keg to reload 2 shells per shell instead of 1

- Added Pearlescent items. Comes with 4 new entries in the shop!
- Added Quality of Life Notifications

Update: 30 Jun, 2023 @ 5:20pm

- Updated some text
- The hint text now has a background
- Slightly adjusted the position of stock ammo
- Reduced the LOD Bias of the Chandelier
- Nerfed the Wingman reload speed
- Nerfed the Bad Omen item

Update: 30 Jun, 2023 @ 1:28pm

- Increased max zombies per wave
- Miles now glows while in the Spider-Verse
- Precached new strings to prevent hitching
- Fixed an issue where in the Spider-Verse had no post processing effects
- Improved Spell Cast animation
- In co-op, downed players now get revived when the wave ends
- Added extra measures to make sure UI elements are properly updated when hotjoining
- Reduced volume of Deadeye's reload sounds
- Increased volume of G18's reload sounds
- Added extra measures to fix an issue where reloads would get bugged out entering/exiting Mayhem
Dev Note: This bug would cause you to be unable to fire, as the reload animation would be completed but the actual reload timer was still in progress

Update: 30 Jun, 2023 @ 9:01am

- Fixed a bug where players would wrongly respawn
- Fixed a bug where respawned players would be stuck
- Fixed a bug where when downed, players would receive the MR6
- Fixed a bug where if you died or ended at wave 0, it'd display "Trials Survived: -1"
- Updated the text to say "Progress the wave" instead of "Skip the wave"
- Fixed the Marshal having the wrong 3rd person animations

Update: 30 Jun, 2023 @ 7:04am

Release!