Rivals of Aether

Rivals of Aether

Krillin
Showing 1-9 of 9 entries
Update: 7 Oct, 2024 @ 7:46pm

v1.7

Patch Notes:

Alternate Colors
~ Added Vortex Gallery alt.

Neutral Special
~ Ki Blast (Uncharged Projectile)
~ ~ Projectile lifetime now gets properly reset upon being parried.

Update: 26 Oct, 2023 @ 6:33pm

v1.6

Update: 26 Oct, 2023 @ 6:17pm

v1.5

Patch Notes:

General
~ Added a CSS Select sound.
~ The positioning of the alternate color name on the CSS is now slightly moved to not be hidden by the player icon on the CSS if playing online.

Dash Attack
- When parried, Krillin now stops, allowing for easier punishes.

Forward Air
+ Sour Hitbox Base Knockback: 4 -> 6
+ Landing Lag: 10 -> 8

Down Air
+ Landing Lag: 12 -> 10
- When parried, Krillin now stops, allowing for easier punishes.

Up Strong
~ Fixed the charging sound effects from continuously playing if Krillin is hit out of charging this move.

Neutral Special (Destructo Disc)
~ Ki Blast (Uncharged Projectile)
~ ~ No longer flinches.
~ + Base Knockback (Uncharged): 5 -> 6
~ + Knockback Scaling (Uncharged): none -> .1
~ - Hitstun Multiplier (Uncharged): .8 -> .6
~ Destructo Disc (Charged Projectile)
~ + Angle: 45 -> 40
~ + Extra Hitpause: 20 -> 25
~ ~ When this projectile gets parried, the projectile sprite now properly flips.

Update: 29 Jul, 2023 @ 8:07am

v1.4

Patch Notes:

Stat Changes
~ Pratland: 8 frames -> 16 frames
(Should make punishing Krillin more easier.)

Down Air
- Endlag: 8 frames -> 10 frames (On Whiff: 12 frames -> 15 frames)
(why did i give this move so little endlag)
- Landing Lag: 11 frames -> 12 frames
(I felt like it could use an extra frame, plus I wanted to round it up to an even number.)
- Lowered the horizontal speed Krillin has when landing with this move right as the clean hitbox is active by a bit.
(Should prevent him from zipping all the way across the stage when landing with this move by a tiny bit?)

Neutral Special (Destructo Disc)
- Krillin no longer retains charge progress towards this move if he dies.
~ A sound effect now plays when Krillin dies when he has this move fully charged to signify that he lost the charge.
(This was an oversight on my part.)

Forward Special (Instant Dash)
~ Adjusted Krillin’s momentum during startup.
- Slightly lowered the total distance traveled with this move.
~ Adjusted hurtbox when dashing.
~ Fixed Krillin’s hurtbox not properly showing up if he angles this move up or down.
(Oops. My bad.)
- Slightly lowered Krillin’s horizontal speed when angling this move into the ground.
- When angling this move into the ground, Krillin will now experience lag before being able to act out of it for a bit.
(It previously didn’t have anything like that. This should make the move more punishable when used.)
- When attack canceling out of this move and landing an aerial, Krillin will now go into pratland.
(This move was crazy when attack canceling out of it and being able to avoid pratfall by hitfalling aerials. This change should ease up on Krillin’s ability to instantly dash and hit you with an aerial, as well as being able to freely move around the stage in the blink of an eye so as to hopefully make punishing him more easier.)

Up Special (Jumping Ki Blast)
- Attack cancel startup (the time it takes before Krillin can cancel this move into an aerial): 2 frames -> 8 frames
- The attack cancel changes to Forward Special also apply to this move as well.

Update: 4 Jul, 2023 @ 5:23pm

v1.3

Patch Notes:

Down Air
~ Increased the leniency for turning around during the move’s startup.
(Sometimes turning around Down Air wouldn’t work. This should allow for easier turnarounds.)

Up Strong
~ Fixed offset for this move - previously, Krillin was above the ground by 1 pixel.
+ Sweetspot Hitbox Knockback Scaling: 0.9 -> 1
- Sourspot Hitbox Knockback Scaling: 1 -> 0.9
(The knockback on this move’s two hitboxes were too oddly similar and the sour hit would actually galaxy a percent or two earlier. This has now been rebalanced to make a greater difference between the two hitboxes.)

Down Strong
- Endlag: 13 -> 16 (On Whiff: 20 -> 24)
(This move was way too spammable.)

Neutral Special (Destructo Disc)
+ Throwing Destructo Disc (Charged Projectile) Endlag: 40 -> 30
+ Destructo Disc (Charged Projectile) HSP (horizontal speed): 13 -> 15

Forward Special (Instant Dash)
~ Fixed a bug where is angling this move upwards and walljump canceling the move, an angled image of Krillin would for some reason appear when doing certain defensive actions like parry or airdodge.
(Oops. My bad.)

Up Special (Jumping Ki Blast)
~ Weak Rising Hitbox Final Base Knockback: 4.5 -> 4
(I just wanted to round this down to an even number.)

Update: 1 Jul, 2023 @ 11:06am

v1.2

Update: 30 Jun, 2023 @ 9:04pm

v1.1

fixed a bug where if angling fspecial upward/downward on the default alt the color mapping would show up

Update: 30 Jun, 2023 @ 7:32pm

v1.1

Base Stats
- Knockback Adjustment: 0.95 -> 1
+ Dash Speed: 6 -> 6.5

Up Tilt
~ Adjusted hit sfx.

Neutral Air
~ Clean Hit Base Hitpause: 9 -> 8
~ Late Hit Base Hitpause: 9 -> 5 (Both hitboxes of Nair had the same hitpause for some reason.)

Up Air
~ Angle: 80 -> 90

Back Air
- Adjusted hitbox size, shrinking it to better match the visual.

Up Strong
+ Endlag: 22 -> 19 (Was far too laggy in comparison to most base cast UStrongs.)

Neutral Special (Destructo Disc)
+ Progress towards charging Destructo Disc can now be stored by pressing Parry when charging it. Progress will also be lost if Krillin’s attacks get parried.
+ Slightly reduced cooldown when canceling the move to store a charge.

Forward Special (Instant Dash)
~ Visually changed to have Krillin actually dash instead of teleport.
+ Angling this move downwards now lets Krillin slide along the ground instead of directly stopping, allowing Krillin to slide across the stage with this move.
~ Slightly adjusted physics when angling this move downwards.

Down Special (Solar Flare)
+ Endlag: 35 -> 30 (This move had too much endlag.)
+ Extra Hitpause: 44 -> 48 (This was the value for extra hitpause before Krillin went live.)

Update: 30 Jun, 2023 @ 1:08pm

v1.0