Project Zomboid

Project Zomboid

Lifestyle: Hobbies [B41]
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Update: 22 Jul, 2024 @ 4:28pm

Lifestyle: Hobbies - 0.3.1.c

- ADDED: A new sandbox option "Shower/Bath cleans makeup", which can be set to false to prevent showering/bathing from removing makeup, this applies to brushing teeth removing facial makeup as well;

- ADDED: A new recipe "Craft Standing Microphone" under electrical, requires reading the magazine "HomeStyle: DISCO Special Edition";

- ADDED: Options to change and set outfits now available to blue and yellow lockers;

- BALANCE: Characters with Virtuoso trait will no longer suffer boredom penalties from practicing with instruments (they still require to be in an okay mood for the training to be effective);

- BALANCE: Recipes for Dj Booth and Disco Ball modified (replacing the old temporary requirements of just "xx electronic scraps");

- FIXED: An error that could be thrown when the game unexpectedly failed to get player square;

Update: 21 Jul, 2024 @ 6:31am

Lifestyle: Hobbies (Main Version) - 0.3.c Hotfix

- ADDED: Additional lines and minor corrections for FR/RU/KO/PTBR translation files;

- FIXED: Compatibility patch for moodles from dynamic traits revised to work with the latest DT's update which integrated their moodles into Moodle Framework.

Update: 20 Jul, 2024 @ 9:17pm

Lifestyle: Hobbies (Main Version) - 0.3.b Hotfix

- ADDED: Two new sandbox options (comfort need multiplier / song learning chance);

- ADDED: Korean translation by PZ Gallery;

- ADDED: French translation updated by Xianah;

- ADDED: Russian translation updated to 0.3 by Ruby;

- CHANGED: Flies sound cue now triggers less often and it's volume was reduced slightly;

- CHANGED: Lifestyle debug options now appear at the bottom of the context menu;

- BALANCE: Learning songs by practicing with instruments now has a higher chance of success;

- BALANCE: Using the toilet or the ground to relieve bladder now has a weaker impact on mood, specially if using toilet paper OR other types of paper/rags; Relieving on the ground continues to have a bigger impact on mood than using a conventional toilet;

- FIXED: An unexpected error that could occur with jukeboxes in specific scenarios where :getObjects() did not return a valid table;

- FIXED: A few cases where performing the cleaning action could result in an error due to index exceeding bounds when checking for more dirt to clean;

- FIXED: Music traits no longer have a chance of generating a like and dislike for the same trait.

Update: 17 Jul, 2024 @ 5:40pm

Lifestyle: Hobbies (Main Version) - 0.3.a Hotfix

- FIXED: Time sensitive calculations now properly take into account day length, this fix should be more noticeable for players using real time settings;

- FIXED: French translation updated by Xianah.

Update: 17 Jul, 2024 @ 4:01am

TBD

Update: 10 Sep, 2023 @ 12:50pm

STEAM WORKSHOP VERSION 0.2.0b - Hotfix and Translations

- ADDED: Polish translation;

- ADDED: Brazilian Portuguese translation;

- FIXED: Encoding issue with the Russian translation;

- FIXED: An issue where stress would increase rapidly for characters with the smoker trait;

Update: 9 Sep, 2023 @ 2:57pm

STEAM WORKSHOP VERSION 0.2.0a - Hotfix and RU translation

- ADDED: Russian translation;

- FIXED: A few typos in the english version;

- FIXED: Errors when game is not able to retrieve sandbox information;

- FIXED: An uncommon out of bounds error, several functions from LSEffects.lua moved to new files and tables from JukeboxContextMenu.lua were reworked entirely;

- FIXED: An issue with players sometimes not being able to interact with the jukebox;

- FIXED: An error that happened when smokers reached the perfect mindfulness level of meditation.

Update: 8 Sep, 2023 @ 11:06am

STEAM WORKSHOP VERSION 0.2.0 - Disco Update

- ADDED: Functional jukeboxes, which don't require the collection of vynils and can play music continuously as long as it has power to run;

- ADDED: Over 15 different music genres to pick and choose from. Players can create custom playlists to add an unlimited number of custom music trough addons;

- ADDED: Hearing music makes characters lose boredom at a steady but slow pace, which can be a good solution to deal with boredom when having to remain indoors for long periods of time;

- ADDED: Musical preferences, which are hidden traits randomly assigned to characters. Each character has their own unique preferences, which impacts how fast their mood increases when hearing music;

- ADDED: Dancing skill, along with the ability of dancing alone, with a partner or with a group. Characters can dance to music and will choose moves based on their skill level and the genre they're listening to;

- ADDED: Hundreds of custom dances triggered automatically and dynamically picked depending on the music genre and dancing skill level;

- ADDED: Disco Balls, which can be crafted and installed using the electrical skill. They can be turned on to light up the room and have a multitude of different styles for players to choose;

- ADDED: DJ Booths, for characters with high music skill the dj booth allows players to play electronic music and simulates their very own dj table with several different effects and sounds;

- ADDED: Custom overlay for the DJ Booth table, allowing a great diversity of options for players to mix sounds, loops and effects with their music;

- ADDED: Party Animal and Party Pooper traits, which influences the dancing skill and other social activities;

- ADDED: Dancing lessons in VHS tapes;

- ADDED: Sandbox options for meditation and expressions;

- ADDED: New custom moodles, compatible with most other popular custom moodle mods;

- ADDED: Moodles from listening to music (both good and bad);

- ADDED: Meditation now has a new mechanic (Mindfulness), more details can be found at the github wiki;

- ADDED: Couch potatoes now have a new homesick moodle with several different stages of severity;

- ADDED: Couch potato homesick moodles;

- ADDED: Party Moodles and a complex system for detecting social activities;

- ADDED: Extended context menu for instruments will now also appear in the hotbar for attached instruments and on the hand icon for held instruments;

- ADDED: Custom icons to most menus added by the mod;

- ADDED: Electric guitars and electric bass guitars now have small sound cues when the player starts or ends a song;

- CHANGED: Songs from musical instruments now receive a "+" icon next to their names if they come from addons;

- CHANGED: When selecting group performance songs in the menu the player will now see the image and full name of each instrument used in a specific song;

- CHANGED: Rebalanced couch potato trait to make it's effects more impactful;

- CHANGED: Total overhaul of the meditation skill, rebalanced original effects and added several new, read more on the github wiki;

- CHANGED: Lowered music skill xp gain for characters with and without the virtuoso trait;

- CHANGED: Reduced the volume of levitation sound effects;

- FIXED: A bug that made virtuoso characters gain a huge xp bonus for music skill after reaching high music levels;

Update: 1 Jul, 2023 @ 9:26am

STEAM WORKSHOP VERSION 0.1.3 - General Fixes from the development version

- CHANGED: Reduced zombie attraction range for instruments;

- FIXED: Incompatibilities with mods that replaced vanilla traits;

- FIXED: Animation mods should no longer break animations with instruments;

- FIXED: Stress check for couch potatoes when the player is nil;

Update: 1 Jul, 2023 @ 8:50am

STEAM WORKSHOP VERSION 0.1.2 - Books, translation and fixes

- ADDED: Skill books for Music Skill;

- ADDED: Translation - Italian (Lore11), Spanish (Dr. Nitropic), Portuguese BR;

- CHANGED: Failstate volume reduced slightly across all instruments;

- FIXED: Animations now play correctly when selecting expert group songs;

- FIXED: Removed an empty group performance track from the flute;