Slay the Spire

Slay the Spire

The History Eater 上白泽慧音
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Update: 2 Aug, 2023 @ 10:25pm

Version 0.4.2
Card Reworked: Composure
Removed Hakutaku Form effect, now reads "If Rewound: Exhaust this card, draw 1/2 card(s)". This change aims to make Keine always have 1 card that is unpunished even rewarded upon being rewound, despite being a once off effect. It will hopefully resolve the issue of having to rewind starter cards in early game.

Added VFX for Ephemerality at 7+ stacks.

Update: 31 Jul, 2023 @ 5:01am

Version 0.4.1
Minor description update

Update: 31 Jul, 2023 @ 2:30am

Version 0.4.0 Mechanics Update and New Relic
- Added (semi-)Keyword "If Rewound", trigger effect when the card is Rewound
- Added a new relic, Phoenix Plume: Whenever you Rewind a card, all enemies lose 2 HP.

Card Changes:
Crimson Night: Deal 16/21 -> 15/20
Ephemerality 137: Completely reworked.
Fading Past: Added Rewind up to 2/3 cards.
Flower of Edo: Reworked.
Flow of History: Block 5 -> 6, un-upgraded version no longer grants 3 History if you have none.
Land of Rising Sun: Gain 1 Sunrise -> Gain 2 Sunrise; HP loss percentage and min HP loss 20/25 -> 20/30
Masakado Crisis: Deal 13/16 -> 12/16, Time Shift per card 1/2 -> 2
Revision Session: Reworked (again). Now is a Common (again).
Solitude: Reworked
Stream of History: Un-ungraded also has if rewound effect but gain 1 less on drawn, description updated
Swirl of History: Deal 13/15 -> 12/14, When Drawn Time Shift 2 -> If Rewound Time Shift 3
THESTRONGEST: Reworked, a lot more straight forward
Time Flies: Rewind 1 -> Rewind any number of cards; Time Shift 6 -> 7; Removed Hakutaku Form effect
Unofficial History: Now has Exhaust. Gain 2 History -> Gain 2/3 History. Gain 2/1 Weak -> Gain 1 Weak

Minor Description updated

Update: 23 Jul, 2023 @ 5:42pm

Version 0.3.3
Minor description update

Update: 16 Jul, 2023 @ 10:36pm

Version 0.3.2
Minor bugs fixed and description updated

Update: 16 Jul, 2023 @ 5:09pm

Version 0.3.1
Knowledgeable: Now can have a number behind it, indicating how many times its damage/block scales with Knowledge.
Updated conciseness of Knowledge and Wisdom.

Card Changes:
Borrowed Treasures: Deal 9/10 -> 7/10. Now draw 1 card for each condition instead.
Crimson Night: Bug fixed where it apply and gain wrong amount of Vulnerable and Wisdom.
Penetrating Gaze: Reworked. Now is a skill.
Returning Bridge: deal 15/20 -> 12/16. Added Knowledgeable 2/3. Updated conciseness.
Scroll Slash: Reverted. (upgrade grants Knowledgeable 2)
Swirl of History: Reverted. Felt too weak as a first History card.

Other minor bugs fixed and description updated

Update: 15 Jul, 2023 @ 5:11pm

Version 0.3.0 Major Mechanics Rework
- Knowledge: Added "maximum card draw threshold", default to be 2 (instead of 5), meaning you can only draw 2 additional cards from Knowledge each turn.
- New Mechanic: Wisdom. Wisdom increases Knowledge's maximum card draw threshold. Wisdom cannot exceed 3, meaning you can draw up to 5 cards with Knowledge if you have 3 Wisdom. Any excess Wisdom will be gained as Knowledge.
- New Keyword: Knowledgeable. Cards with Knowledgeable have their damage/block improved by Knowledge (basically to save space).

Card Removed: Beginning of End
Card Added: Crimson Night: Ethereal. Deal 16/21 damage. Apply 3/5 Vulnerable. Gain 2 Wisdom. Exhaust.
Card Changes:
Amaterasu: deal 12/16 -> 11/15
Ancient Protection: (upgraded) no longer innate, block 4 per rewind
Borrowed Treasure: deal 8 -> 9
Duality: name becomes Dual Form. Un-upgraded added ethereal. Upgrade removes it and no longer grants cost reduction. Description is more concise.
Elegance: block 10/14 -> 11/15
Explain Again: Added: gain 1 Wisdom if you have less than 2/3.
First Pyramid: Reworked. Now gain 1/3 Wisdom in Hakutaku Form and is always ethereal.
Flower of Edo: base dmg 3 -> 4/5; When Drawn: increase dmg by 5/7 this combat -> by 5 until played/this combat
GHQ Crisis: now always gain a flat 1/2 energy in Hakutaku Form
Guardian: block 14/18 -> 14/16, aoe dmg 14/18 -> 10/16
HEADBUTT!: no longer lose HP, now has Exhaust. (Keine is invincible!)
Intellect: Now draw 1 card in Hakutaku Form instead of gain energy. name becomes Composure to avoid confusion
Knowledge Gap: deal 5/7 -> deal 4/6
Long Read: Added: gain 1 Wisdom
Mind Cleanse: block 5/8 -> 4/7
New Semester: Now has Knowledgeable. Cost 0 -> 1
Phantasmal Emperor: deal 15/18 -> 12/15, Time Shift 5/6 -> 4/5. Now has Knowledgeable.
Rain of Showa: deal 6 -> 5
Revision Session: Reworked. Now is an uncommon.
Sacred Power: Added Knowledgeable. Deal 9/13 -> 8/12
Scroll Slash: upgrade no longer grants double knowledge scaling on damage
Scroll Storm: Added: Hakutaku Form: Gain 1 Wisdom
Stacked Workload: Cost 2 -> 1, block 12/16 -> 10/14, gain 2 Knowledge -> gain 1 Knowledge and Wisdom, shuffle to draw pile -> discard pile. Fixed bug where its border does not change color in Hakutaku Form.
Stream of History: (upgraded) still gain 2. Added: if this card is Rewound, gain 1 more.
Swirl of History: deal 13/15 -> 14/17, gain 2/3 History -> gain 2 History, Time Shift on drawn 2 -> 2/3
Unofficial History: gain 2/3 History -> gain 2 History, gain 1 Weak -> gain 2/1 Weak
Wheel of Time: block 9/12 -> 7/10, Time Shift 1 -> 1/2, now always draw 1 card
Wisdom of Hakutaku: name becomes Knowledge of Hakutaku to avoid confusion
Yamato Kingdom: Now has Knowledgeable. Block 7 -> 5

Extra Thick Textbook: now also gain 1 Wisdom

Update: 9 Jul, 2023 @ 1:14am

Version 0.2.2
Returning Bridge
- Better algorithm, now properly works in infinity mode (will conflict with pre-patched saves)
- Added a generic Reincarnation towards any non-basegame bosses(e.g. Gensokyo bosses). It can stack up to 5 times.
- Fixed bug where it does not work on Guardian defensive mode
- Fixed bug where Collector's VFX falsely shown on enemies already killed by Hexaghost's flame
- Donu's plus max HP now is always added even though all enemies are killed before Donu's effect.

Update: 6 Jul, 2023 @ 9:10pm

Version 0.2.1
Added an absurdly silly post-heartkill scene.

Update: 6 Jul, 2023 @ 5:24pm

Version 0.2.0 Major Mechanics Rework
- The effect of Keine's Starter relic (Time Shift 1 after playing a card) is now moved to Time Shift Power itself. Keine will start each combat at Time Shift 0. Time Shift will not be removed even at 0 stack.
- Thus, the Starter Relic has been reworked: At the start of each combat, add an Intellect to your hand. Intellect is a 0 cost skill with Retain and Exhaust that Time Shift 3 if you are not in Hakutaku Form and gain 1 energy if you are.
- Its upgraded version has also been reworked: giving you 2 Intellect+ on turn 1.

These changes will make taking a boss swap as a starting bonus a lot more viable without harming the main mechanic of the character. These changes definitely makes Keine even stronger so if you want to discuss about balancing, feel free to leave a comment.
Irrelevant and probably insignificant: an indirect buff towards Prismatic shard and Snecko from downfall, since anyone can enter Hakutaku Form with one of Keine's cards that gives you Time Shift.

Additional Changes

- Sacred Treasure Orb: Now always grants 1 energy but draws 1 more card upon entering Hakutaku form.
- Sacred Treasure Country: Now no longer grants Time Shift on turn 1 and has a harder condition to gain energy, but heals you on victory based on the number of Sacred Treasures you have.
- Potions now have their keyword tooltips correctly displayed.
- Minor bugs fixed