Total War: WARHAMMER III

Total War: WARHAMMER III

Piratical Encounters (with Southern Realms & High Elf Sea Patrol support)
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Update: 1 Oct, 2023 @ 5:22am

Tweaked script to match Hotfix 4.03's script version. Only tested that the game loads. Let me know if it's still broken.

Update: 17 Jul, 2023 @ 3:03am

Fixed a missing "r" on a call to the "andom_army_manager". Credit to Lycia Pintella for the report.

Update: 15 Jul, 2023 @ 7:36am

Increased the proportion of Maneaters likely to show up in an Ogre encounter. Nerfed the difficulty of the Chaos Warband enounter a bit, though if you're unlucky enough, it might still be pretty tough. Fixed a mistake in a few encounters that made the army compositions too fixed.

Fixed an error in my variables that meant you were never actually going to spawn a Southern Realms force. Oops.

Added support for Cataph's High Elf Sea Patrol mod.

Possibly fixed an error that caused a Dark Elf army to not spawn in properly.

Update: 15 Jul, 2023 @ 7:13am

HAHAHAHAHAHAHAHAHAH.

Ignore this one.

Kill me.

Update: 14 Jul, 2023 @ 6:44pm

Not perfect, but better than nothing. Support for Cataph's Southern Realms mod.

Update: 14 Jul, 2023 @ 1:01am

Made the dark elf army a little less monster-heavy when faced on a skull reef, and maybe fixed a freeze. Not totally sure about the second part.

Update: 14 Jul, 2023 @ 12:41am

Reverted to a previous version. Somewhere I've picked up a program freeze, which I'm pretty sure wasn't in this version.

Update: 12 Jul, 2023 @ 11:36am

I think I've reduced the likelihood of an Ogre army failing to spawn properly.

Update: 10 Jul, 2023 @ 8:21pm

Rebalanced a couple of armies.

Update: 9 Jul, 2023 @ 7:48am

Somehow I never thought to add Brettonian pirates to the roster of piratical miscreants. Fixed.