Barotrauma

Barotrauma

Vanguard
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Update: 27 May @ 10:32am

Updated description.

Update: 27 May @ 10:31am

Updated in game description.

Update: 12 Aug, 2023 @ 9:54am

Moved sprite for fabrication pump behind player.

Update: 2 Aug, 2023 @ 8:11am

More wires hidden.
Changed battery default charging settings from 20% to 50% to prevent medic and fabrication headaches.
Removed that random dangling cable in electrical.

Update: 31 Jul, 2023 @ 2:32pm

Removed the grenade launcher on the floor that I forgot from testing...

Update: 24 Jul, 2023 @ 8:51am

Changed to tier 1 as I don't think it's worthy of tier 2 and seems more equivelent to an Orca 1.

Update: 24 Jul, 2023 @ 7:07am

Fixed ID requirement for toxin cabinet.

Update: 22 Jul, 2023 @ 5:04pm

Changes to visuals.
Changed size of dive room.
New labels on dive room.
Label on most important junction box.
Removed that weird cable in electrical.
Electrical slightly smaller to fit storage in fabrication.
Re-arranged fabrication.
Increased engines from 150 outpout to 200.
Increased pumping output of electrical bilge from 100 to 150.
Mirrored auto-hatch into airlock to stop confusion of buttons.
Removed air vents in air lock.
Need to update artwork stuffs.

Update: 22 Jul, 2023 @ 8:42am

Quick fix for bot waypoint with doors.

Update: 22 Jul, 2023 @ 8:34am

Visual changes.
Size changes to fabrication and electrical.
Fixed waypoints for bots on the platform in command.
Swapped the empty periscope with the coilgun periscope on the right side of command to allow bots to use both coilguns but probably not the large gun. (Why would you want them to miss all your nuclear shells)