Rivals of Aether

Rivals of Aether

Silquey
Showing 1-10 of 35 entries
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Update: 12 Jan, 2024 @ 2:04am

v1.34

-Utilt
physical hitbox2: Shifted 8 pixel backward
projectile ball: Base hitpause 4 -> 5
-Fair startup 10 -> 8 ,First Damage 3 -> 2 Third Damage 5 -> 6
-Uair startup 9 -> 8
-RuneA Wall Jump&Fspecial hsp 11 -> 9.5, Flip Jump hsp 12 -> 10

Update: 8 Jan, 2024 @ 7:09am

v1.33
Very minor bug fixes

Update: 8 Jan, 2024 @ 6:31am

v1.32
-Ftilt
Lifetime 3 -> 4
-Utilt
Increased projectile ball speed and height
Ball Base hitpause 5 -> 4
-Dtilt
Startup 7 -> 6
-Nair
Base KB 6 -> 7
-Fair
Slightly reduced vsp when first and second attacks hit
-Uair
Added a hitbox to sweetspot to compensate for the strange space at top of attack.
-Ustrong
Wifflag is now waived when using wall effects
No longer consumes walls when fall
-Nspecial
Cooldown Reduction when catching a boomerang has been increased to (half -> 2/3)
-Uspecial
Added Hitstun Modifier ×0.5 except Lasthit
multi hit Angle 75 -> 60
Fixed a bug that allowed Fastfall
Fastfall is no longer during pratfall
-Dspecial
Increased cooldown time for normal balloon 150 -> 180

Update: 30 Dec, 2023 @ 9:42am

v1.31
-Jab1&2
Now moves forward when attacking
WIDTH 50- > 60, Shifted 5 pixel backward
-Jab3
WIDTH 60 -> 75, Shifted 7 pixel backward
-Dattack
Startup 9 -> 8
-Dair
Startup 9 -> 8
-Bair
Removed HitLockout
Angle 361 -> 40
-Dstrong
Ground Friction 0.2 -> 0.18
-Fspecial
Added option to reverse input(Activated by harf second hold Taunt button.)

Update: 26 Dec, 2023 @ 1:30pm

v1.30
Added 12 color
Changed plat design
pratfall accel 0.85 -> 0.7
-Ftilt
Base Knockback 6 -> 7
-Utilt
Changed the physical hitbox frame from 3 -> 1, allowing to throw the ball smoothly
-Ustrong(first)
Base knockback 10 -> 6
-Ustrong(top)
WIDTH 60 -> 70
HEIGHT 45 - 50
Shifted 5 pixel backward and downward
-Dstrong
Multi hits Base knockback 4 -> 5
-Nair(front&tail)
HEIGHT 45 -> 50
-Uair(Early)
WIDTH&HEIGHT 45 -> 50
Shifted 5 pixel backward
Shifted 3 pixel downward
Uair(Late)
WIDTH 45 -> 50
-Nspecial
Added 4 frame hit lockout to SonicBoom
-Fspecial
Reduced vsp increase when Uspecial passes through walls.
Walls now properly disappear inside Clairen plasmafield.(When used in the field, it will immediately wall jump instead of clinging to the wall.)
-Dspecial
When an opponent hits a balloon during a hit pose, the balloon will now pop.
Reduced hop when button max hold.
Balloons now properly disappear inside Clairen plasmafield.
-Uspecial
Possible to move slightly at end of motion.
Added hitpawse scaling of 0.4
Multi hits WIDTH 60 -> 70 , Shifted 5 pixel backward

Update: 19 Dec, 2023 @ 5:25am

v1.29

-jab2
Angle 80 -> 70
-Nspecial
Normal boomerang KB scaling reduced to hsp*0.025+0.1 -> hsp*0.02+0.1
Sonicboom now only occurs when the boomerang returns.
Sonicboom generation conditions have been relaxed hsp20 -> hsp18
A limit has been placed on the increase in power depending on the speed when a sonicboom occurs (max30hsp)
The vertical width of the hitbox will increase when a sonicboom occurs.

-Fspecial
Increased speed when boomerang hits wall hsp*1.25 -> hsp*1.5

Update: 7 Dec, 2023 @ 1:33pm

v1.28

Adjusted the size of the portrait
Change character icon

boomerang catch motion 6 -> 4
-Jab
Removed wifflag
Jab1 Endlag 10(15) -> 14
Jab2 Endlag 10(15) -> 12
Jab3 Endlag 14(21) -> 20
-Ftilt
WIDHT 60 -> 63
-Utilt
WIDTH 28 -> 35
HEIGHT 55 -> 60
Shifted 2 pixel frontward
-Dattack
Attack animation tweaks
HEIGHT 20 -> 25
-Dattack(Late)
Create frame is delayed by 1
WIDTH 40 -> 50
Shifted 5 pixel backward
Damage 5 -> 7
-Fstrong
Base Hspeed 8 -> 10
Base Length&Lifetime(Early) 3 -> 4
KB Scaling 1 -> 1.05
-Ustrong
"Changed the damage and knockback of the third hitbox to be the same as the second."
hitbox 3
Damage 8 -> 10
KB Scaling 1 -> 1.1
-Dstrong
Startup 13 -> 11
LastHit KB Scaling .5 -> .4
-Nair
forward
Angle 60 -> 50
Tail
Angle 120 -> 130
-Fair
"Prevents 2hit Fair loops from occurring."
Landing lag 4 -> 6
Startup 8 -> 10
First hit damage 2 -> 3
-Bair
KB Scaling .8 -> .85
-Dair
If parried by an opponent, the bounce at the end of the fall will no longer occur.
-Uair(Early)
WIDHT 50 -> 45
-Dspecial (Large Balloon)
Adjusted particles that indicate attack range
Diameter 420 -> 410
Extra Hitpause 10 -> 5
-Uspecial
If parried by the opponent, the attack will no longer be canceled even if the conditions are met.

Update: 22 Oct, 2023 @ 9:55am

v1.27
-added 2 colors

-Jab1
WIGHT 45 -> 50
Shifted 3 pixel forward
-Jab2
Cancel frame 6 -> 5

-Ftilt
Angle 60 -> 70 | KB scaling 5 -> 4
Animation changed slightly

-Utilt
Note:The utilt is an attack that probably requires a rework due to its peculiarities,
but for the moment we will emphasize its performance as an anti-air projectile and see how it goes.

-Utilt1 (physical)
Angle 120 -> 110 | damage 4->2
-Utilt2 (physical)
Angle 80 -> 70 | damage 4->2
-Utilt3,4 (projectile)
speed and gravity increased

-Dattack1
KB base 6 -> 7 | KB scaling .4 -> .5 | Angle 361 -> 50
-Dattack2
Angle 100 -> 90 | lifetime 12 -> 6 | KB base 7 -> 6 | KB scaling .5 -> .4
Adjusted the endlag timing.

-Nair
-1 and 3
Angle 50 -> 60 | KB scaling .5 -> .4
-2
Angle 130 -> 120

-Fair
Horizontal deceleration on hit(%) 12.5 -> 10
Fixed a bug where vsp did not increase when using joystick
-Fair1,2
Cancel frame 4 -> 3 | KB scaling .1 -> 0
-Fair3
Angle 60 -> 70 | WIDTH 60 -> 70
Shifted 3 pixel backward

-Uair(Early)
Angle 90 -> 70

-Dair3(Late)
KB scaling .5 -> .4

-Fstrong
Changed frame in which the sound effect.

-Ustrong 2
Angle 80 -> 90
-Ustrong 3
Angle 100 -> 90
-Ustrong4
Angle 150 -> 130

-Dstrong
Reworked attack data

-Nspecial
Startup 19 -> 17 | Endlag 10 -> 12
Boomerang catch no longer cancels charging strong.

-Fspecial
Reduced sound effect volume.
Changed the FX when the boomerang hit.
Can now use opponent wall during ditto.
Cooltime and use flag changed from, [moment it leaves the wall] -> [moment the wall is generated]
(This will allow to recover Fspecial even if catch a boomerang while holding on to a wall.)

-Dspecial
Endlag 16 -> 12
Balloons are now highlighted when offscreen.
Removed additional hit poses for players who popped balloon

Update: 16 Oct, 2023 @ 8:08am

v1.26
When I looked at the hitboxes of Rivals characters, it seems that Silquey's hitbox was too smaller overall.
Therefore, we will adjust the attack hitboxes that we feel are small.
We also include enhancement to our mainstay special, the boomerang.
---------------------------------------------------------------------
-Jab 1
HEIGHT 30 -> 35
shifted 1 pixel forward
-Jab 2
HEIGHT 50 -> 55

-Ftilt
HEIGHT 40 -> 45
damage 6 -> 7

-Dtilt
SHAPE 0 -> 2 (ellipse -> rounded rectangle)

-DAttack(Late)
HEIGHT 28 -> 33

-Dstrong 1
HEIGHT 25 -> 30
-Dstrong 2-6
WIDTH 70 -> 80

-Nair(Late)
HEIGHT 20 -> 25 ,Shifted 2 pixel upward,
Removed vspeed-1 inertia that was occurring during late hitbox frames
Added a Vspeed-2 inertia during endlag.

-Dair
Adjusted downward acceleration to no longer cause instantaneous acceleration on certain frame.

-Bair
HEIGHT, 45 -> 50 , shifted 1 pixel upward
(tail root) HEIGHT 25 -> 30
Removed active frame Vspeed-1

-Uair(sweetspot)
WIDTH 45 -> 50
shifted 2 pixel upward

-Nspecial(Normal)
Basic damage 1 -> 2
-Nspecial(Sonicboom)
The occurrence conditions have been relaxed to Boomerang vsp21 -> 20 higher.
Adjusted the formula for calculating knockback and scaling knockback

-Fspecial
Acceleration to boomerang vsp*1.3 -> vsp*1.25

Update: 14 Oct, 2023 @ 6:22am

v1.25
mini update
- Adjusted the portrait