XCOM 2
LWOTC: BladeDancer
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Update: 28 Mar, 2024 @ 1:02pm

Due to screams of OPness from people in a certain Twitch chat. Scourge Cutter and Concentration have now swapped places so that you can't pick Scourge Cutter until SGT now.

As a firm believer of screeching your beliefs across the internet in the most toxic, non-constructive means possible I also encourage others to do the same. Please let me know of all criticisms, ideas, or just random not so well thought out blatant hate you may have. Your input will be read, most of it ignored, the dumbest of it viciously berated, and the tiny minority of useful info used to improve the mod further.

Also, since the overhaul to middle tree removed Grandstand, Playable Aliens is no longer a requirement for the mod for those of you who play Modjam without it.

Update: 23 Mar, 2024 @ 8:25am

Massive rework of the janky tank tree. Now completely remade into more of a "mage blade" tree with some tankiness but a bigger focus on special attacks.

Update: 14 Nov, 2023 @ 9:29am

Fixed issue with xcom row perks sometimes missing. And AP not being gained on rank up.

Update: 5 Nov, 2023 @ 12:37pm

Small update to fix an issue with AWC perks from standard Xcom 2 showing up at bottom of tree.

Also Blood Thirst changed to Bloody Knuckles due to Blood Thirst not currently working for any class that uses it (perk only correctly works with the Assassin Katana). This is fixed in current Beta version of LWOTC so if you would prefer using Blood Thirst and know how you can .ini edit to put it back in place of Bloody Knuckles. Once beta goes live with the fix I will likely revert back to Blood Thirst as it is a more interesting mechanic than flat bonus to melee damage.

Update: 11 Sep, 2023 @ 1:29pm

Big rework. Throwing Knives and associated perks removed. Stealth line is now focused on critical strikes from stealth and re-entering stealth. No more Shadow so only uses one concealment type. Here is full list of changes-

SQD- Knife Juggler removed, Windcaller's Legacy moved from LCPL (a move action after melee attacking ability is functionally required so this was being an autopick anyway so might as well put it baseline)

LCPL- Scourge Cutter (taking spot of Windcaller's Legacy, primary melee tree is focused on multi-attacking for more damage as Enrage is no longer in tree to scale damage) Zone of Control (takes Perfected Guard's position, needed something to push the AI to stand and attack against Riposte baiting instead of running to a new position to attack)

CPL- Shadowborn (taking Lightfoot's spot, more detection reduction and gives offensive bonuses to go with the new stealth tree theme, also keeps movement less ridiculous now that there is no secondary weapon removing the mobility buff from Empty Pack)

SGT- Shadowmelt (moved here to allow for earlier options to re-conceal)

SSGT- Burial Blade (Enrage removed and primary melee tree moved to a focus on multi-attacking per turn, damage scaling comes later from Blood Thirst)

TSGT- Sidewinder (replacing Dogpile, another defensive move that also allows you to either dynamically reposition during AI turn to better tank or to just stack up an additional Guard charge if your already in a good position), Shadowstrike (replaces Shadow since no more throwing knives to combo with Shadow mechanics and gives huge crit buff for the new intended stealth combat style)

GSGT- Blood Thirst (replacing Gore, gives damage scaling for the late game that stacks quickly with your multiple melee attacks per turn), Rout (replaces Bladestorm, a more impactful proactive reactionary attack that is more appealing for such a high level perk slot), Cross Strike (big damage spike for the crit based nature of the stealth tree, functions well with standard late game swords or even the laser-edged variants as crit damage is a non-factor and only the base sword damage matters)

MSGT- Vanish (taking Shadowmelt's old spot, gives reliable re-concealing to allow stealth builds to actively contribute through out a mission instead of focusing on staying concealed for scouting

Update: 31 Jul, 2023 @ 1:23am

Quick fix to Bladestorm. Had wrong version that was looking to secondary slot instead of primary.

Update: 31 Jul, 2023 @ 1:21am

Update: 16 Jul, 2023 @ 1:55pm