Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

The Fuse Box
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Update: 25 Nov, 2024 @ 10:24am

Contrib. [eXish]
- Added back all the updates I made since Deaf accidentally removed them
- Attempted to fix multiple Fuse Boxes so they can be active at the same time

Update: 22 Sep, 2024 @ 1:34pm

Fixed a bug that occured with multiple fuse boxes appearing on the same bomb.

Update: 3 Jun, 2024 @ 12:46pm

Contrib. [eXish]
- Fix TP attempting to interact with selectables when they cannot be

Update: 27 Apr, 2024 @ 8:37pm

Contrib. [eXish]
- Fix 2nd right bit not referring to the right thing again

Update: 19 Mar, 2024 @ 7:35pm

Contrib. [eXish]
- Fixed the 2nd right bit sometimes not getting the right wire

Update: 9 Nov, 2023 @ 3:20pm

Contrib. [eXish]
- Fix the module being softlocked if you do not use Windows

Update: 13 Sep, 2023 @ 10:16pm

*sigh*

Update: 13 Sep, 2023 @ 9:48pm

Actually do the thing I said I would

Update: 13 Sep, 2023 @ 9:06pm

Update for mission

Update: 4 Sep, 2023 @ 1:15am

So there is no lag, I don't disable the speech recognizer when solved but instead just don't have it strike when it detects a word