Rivals of Aether

Rivals of Aether

Monoko
Showing 11-20 of 51 entries
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Update: 13 Mar, 2024 @ 9:15pm

v1.39
- decreased air friction (0.04 -> 0.03)

- increased pratland time (11 -> 15)
- decreased pratfall air accel multiplier (0.75x -> 0.6x)

- changed forward air main hit angle (55 -> 361)
- decreased forward air main hit base knockback (8 -> 7.5)
- increased forward air main hit hitpause scaling (0.5 -> 0.7)
- increased forward air endlag (13 -> 15)

- increased up air knockback scaling (0.65 -> 0.675)

- increased down air endlag (12 -> 14)
- increased down air hitpause scaling (0.5 -> 0.6)

- increased up strong endlag (15 -> 17)

- increased down strong endlag (15 -> 17)

Update: 30 Oct, 2023 @ 10:17am

v1.38
- fixed airdodge cancelling up special dive after it gets parried
- fixed egg still being picked up by mados after it gets parried
- fixed getting grabbed by mados after using a fspecial that dropped them [this still happens if you hit a player though]

- added angle flipper 6 to the final hit of neutral air

- when you're able to cancel out of red light down strong is now indicated by a white flash and sfx

- changed down strong angle (70 -> 40)
- decreased down strong knockback scaling (1.15 -> 1)
- increased down strong base knockback (7 -> 8)
- increased down strong hitpause scaling (0.7 -> 1)

- when you're able to cancel out of up special's dive is now indicated by a white flash and sfx

Update: 25 Oct, 2023 @ 3:26pm

v1.37

Update: 24 Oct, 2023 @ 7:48pm

v1.36
- semi-reverted neutral air second hit angle change (45 -> 80)

- lowered throw hitbox damage if monoko is hit into her own madotsukis (5 -> 3)

Update: 22 Oct, 2023 @ 7:36pm

v1.35
- decreased red light forward strong endlag on-hit (32 -> 19)
- decreased red light forward strong landing lag on-hit (19 -> 8)
- monoko can now move during red light forward strong's endlag
- decreased number of endlag animation frames on hit after landing red light forward strong
- red light forward strong now only restores your double jump once per airtime

- decreased red light up strong endlag on-hit (24 -> 19)

- decreased green light down strong startup (10 -> 9)

- decreased pratland time (14 -> 10)

Update: 17 Oct, 2023 @ 10:44am

v1.34
- reverted weight change (experimental again) (1 -> 1.05)

- reverted neutral air angle change (55 -> 65)

Update: 13 Oct, 2023 @ 12:37pm

v1.33
- reverted dash attack late hit angle change (55 -> 65)

Update: 13 Oct, 2023 @ 12:24pm

v1.32
- increased down strong knockback scaling (1.05 -> 1.15)

Update: 12 Oct, 2023 @ 9:38pm

v1.31
- slightly increased width of forward special hitbox
- fixed forward special's hitbox not disappearing after monoko hits a player
- added randomized yume nikki sfx for when the madotsukis toss a player

- changed dash attack early hit angle (55 -> 45)
- decreased dash attack early hit base knockback (9 -> 8)
- changed dash attack late hit angle (65 -> 55)

- increased down air hitstun multiplier (0.75x -> 0.85x)
- increased down air knockback scaling (0.5 -> 0.55)

- changed neutral air second hit angle (80 -> 45)
- changed neutral air finisher angle (60 -> 55)
- decreased neutral air finisher knockback scaling (0.3 -> 0.2)
- increased neutral air endlag (9 -> 10)

- slightly edited back air hurtbox

- increased green light forward strong main hit hitpause scaling (0.8 -> 1)

- decreased green light down strong startup (11 > 10)
- increased green light down strong angle (45 -> 70)
- decreased green light down strong knockback scaling (1.1 -> 1.05)
- fixed and slightly trimmed down strong hurtbox

- increased red light forward strong knockback scaling (1.05 -> 1.1)
- increased red light forward strong hitpause scaling (0.8 -> 1)

- increased red light up strong knockback scaling (1.1 -> 1.15)
- decreased red light up strong whiff endlag (38 -> 36)
- increased red light up strong hitpause scaling (0.7 -> 0.85)
- increased width of red light up strong landing hitbox [this was done so it's more consistent on moving platforms]
- increased width of red light up strong finisher [see above]
- edited red light up strong's finisher pose

- edited hurt sprite slightly

Update: 11 Oct, 2023 @ 9:38pm

v1.30
- decreased kb_adj (1.05 -> 1)

- the mado timer now pauses if monoko has someone grabbed or is in the middle of using up special