Barotrauma

Barotrauma

EK Utilities Remastered(EK Utilities 重製版)
Showing 11-20 of 48 entries
< 1  2  3  4  5 >
Update: 5 Mar @ 1:37am

  • The Incendium Fuel Rod can now be used as fuel for exoskeletons.

Update: 5 Mar @ 1:13am

  • Adjusted the crafting materials for the diving suit in this mod.
  • The bug in this mod's Status Monitor is temporarily unfixable, and a notice has been added to the item description.

Update: 1 Mar @ 11:18am

  • The propulsion power of the Jetscooter has been enhanced.
  • When wearing an exoskeleton, it can mitigate the slowdown effect caused by carrying certain heavy items (reduces slowdown by 30%; if the original slowdown is less than 30%, the exoskeleton wearer is immune to the slowdown effect).
  • Small Shelf, Shelf, and Material Storage Locker can now be locked with an ID, just like a safe (you need to edit this in the editor and either place a new one or click "Reset to prefab" on old items to adjust this option).
  • As a compensation mechanism for the original Charging Dock BUG, the charging speed of both the vanilla and this mod's Charging Docks has been further increased, making the Charging Dock more valuable to use.

Update: 14 Feb @ 12:20am

  • The power consumption of the Ion Pulse Cutter has been significantly reduced, its cutting speed increased, and it now deals massive damage to Alien Doors.
  • All cutting tools now deal greatly increased damage to Alien Doors (Ion Pulse Cutter > Electric Drill > Laser Bore).
  • A new item, Compact Electrical Discharge Coil, has been added. It is a placeable electrical discharge coil with a range of 500, a cooldown of 0.5 seconds, and a power consumption of 5000 (image modified from EK Dockyard).

Update: 12 Feb @ 10:42am

Update: 11 Feb @ 8:18am

  • The Utility Mk-I Hardsuit can now reduce electrical shocks by 50%.
  • The crafting materials for the Utility Mk-I Hardsuit (Invisible) have been adjusted.
  • A new type of invisible wiring (Transparent Wire Duct) has been added, allowing players to lay out wiring more conveniently.

Update: 29 Jan @ 8:56am

  • Adjusted the detection parameters of the Rebreather Unit.
  • Optimized performance.

Update: 8 Jan @ 1:53am

  • Jetscooter and Crate Transport Mule have been reworked. They now emit light while aiming, similar to the Underwater Scooter. Due to certain game mechanics, this update applies only to newly spawned or crafted items. A temporary special crafting recipe has been provided (no additional materials required, simply use the item itself to craft). This recipe will remain available for a period of time, allowing players to perform a "refresh" on old items. Simply craft the old item using this recipe to perform a full "refresh" and make it function properly.
    PS: Re-manufacturing the item will also achieve the same effect.
  • The power consumption of the Jetscooter during propulsion has been reduced.
  • The Crate Transport Mule now includes a Sonar Beacon function (it does not emit sound, as that would sound odd).
  • The Arc Welder now adds a certain amount of electric shock damage.
  • The skill requirements for the Grappling Hook will now display correctly.
  • The Climate-Controlled Crate Rack has been changed to the electrical category, and the bug preventing players from repairing it properly has been fixed (because using a wrench to repair conflicted with the disassemble command).
  • Optimized the performance of some items.
  • Optimized some Traditional Chinese and Simplified Chinese translations.

Update: 6 Jan @ 10:03am

  • The Mining Backpack and Medical Backpack are now no longer visually obstructed by the diving suit.
  • Adjusted the damage inflicted when wiring equipment fails or repairing electrical devices fails.
  • Added extra slots in all storage containers for placing toolboxes.
  • Fixed an error in the crafting materials for the Crate Transport Mule.
  • Adjusted certain crafting recipes.

Update: 4 Jan @ 4:19am

  • Fixed a bug in the densified materials series (e.g., Crate of Iron) that allowed materials to be duplicated using the Mechanic talent.



    This mod modifies a skill (Residual Waste) to prevent items from being duplicated incorrectly. Please ensure that no other mods overwrite the same skill, or set this mod’s priority higher than theirs (the disallowduplicatedeconstructoutput TAG has been added).