Slay the Spire

Slay the Spire

the rodent
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Update: 10 Aug, 2023 @ 7:09am

1.3.1
- revert the change about grime calculation order, because it interacted unexpectedly and unfavourably with vulnerable

Update: 10 Aug, 2023 @ 6:58am

v1.3.0
- stepping stones: reworked. now reads "each level of grime gives cards +2 (3) damage and block."
- summon courage: damage 10 (13) > 5 (7). now grants 5 (7) block.
- shredded letter: can no longer generate healing cards
- pilfer: upgrade now also upgrades junk shuffled +1
- rash pounce: common > uncommon, damage 11 > 12, can now be upgraded any number of times
- agitation: vigor 2 > 3, upgrade no longer upgrades vigor, now increases hits by 1
- tall form: no longer ethereal, upgrade makes it affect all enemies
- oops, dropped 'em: now 1-cost at base but only adds 1 stand to your hand, upgrade brings stands added back to 2
- bash and dash: upgrade no longer upgrades damage, now decreases wreckage length by 1
- stand: upgrade now brings block to 5 rather than 3
- dart: upgrade now also increases damage +1
- bin lid swing: damage now affected by grime

- cracked lens: now lets you discard up to 2 cards instead of forcing you to discard 2
- net relic: junk needed 7 > 6

- grime calculation now happens after things like strength and dexterity

- bugfix: reckless prance+ no longer discards 2 cards despite saying itll discard 1
- bugfix: grime on cards which deal damage to random enemies now correctly increases damage
- bugfix: hoard rewards no longer disappear when you save & quit
- bugfix: stand no longer says "gain 0 block" when you have dexterity
- bugfix: wire cutters reward should no longer show up in non-combat reward screens

Update: 6 Aug, 2023 @ 6:33pm

v1.2.0
- parkour: block 7 > 6, wreckage length 2 > 1
- here, there, everywhere: damage 8 > 7, block 2 > 3
- zip around: damage 1 > 2
- toss paper: damage upgrade +1 > +2
- oops, dropped 'em!: now adds 2 stands to your hand. (stand - 0 cost special skill: ethereal. exhaust.)
- litterpicking: upgrade no longer upgrades damage, now shuffles +1 junk
- added 14 new junk cards
- stickyweed: retain.
- half a pair of scissors: scry 2.
- glass bottle: channel 1 frost.
- battery: channel 1 lightning.
- toothbrush: gain 1 dexterity.
- stardust: channel 1 plasma.
- sandwich: gain 1 strength.
- bin lid: gain 2 plated armour.
- plastic bag: enemy loses 3 strength this turn.
- bubble wrap: upgrade 1 card at random.
- lucky penny: this turn, your next card is played twice.
- spoiled orange: apply 4 poison.
- shredded letter: choose 1 of 3 cards of any colour to add to your hand
- runic wrapper: at the end of your turn, deal 10 damage to all enemies.
- rarity of all existing junk tweaked.
- ratflip: added vfx
- finishing a wreckage now has vfx
- junk cards now show their rarity when hovered
- junk tooltip now specifies what the upgrade does
- wreck buffs now show their effect strength (e.g. amount of block to be gained) in addition to the number of cards left to play
- hoard: typo in power tooltip fixed

Update: 3 Aug, 2023 @ 12:19pm

v1.1.1

- acclimatise: no longer triggers on exhausting cards or powers

- added 3 new packmaster packs each with a hat to collect
- grime pack: acclimatise, get stuck in, hindstrike, bash and dash, bury, lick 'em, mucky tap, sludge smash, oops, dropped 'em!, piddle
- hardy pack: bin lid shield, nimble strike, scurry, not ready yet!, ratcrobatics, sidestep, summon courage, beat chest, ratpack, squeeze through
- junk pack: litterpicking, mine!, stow away, encircle, fling, pilfer, scavenge, empty, hoard, surprise shiv

Update: 2 Aug, 2023 @ 3:15pm

v1.1.0

- starting hp 75 > 72
- encircle: upgrade no longer adds hardy, now increases block gained per card play from 1 > 2
- bash and dash: wreckage length 3 > 2, damage 16 > 14
- sludge smash: reworked. now reads "gain 7 block. deal 7 damage. affected 2x by grime."
- slog: damage 15 > 16, now activates when it's the final card of an attack wreckage
- plate smash: now also says "grime this card".
- stow away: block 1 > 2 (so that grime isnt completely wasted on it)
- get stuck in: damage 5 > 6
- gather surroundings: common > uncommon, wreckage length 3 > 2
- cheesed to meet you: uncommon > common
- stepping stones: rare > uncommon
- recollect: uncommon > rare
- bury: now lets you select already upgraded cards (as long as they can be grimed)
- agitation: vigor 1 > 2
- ratpack: cost 0 > 1, now draws 2 cards
- exude: doublings 3 > 2, now adds a mouldy cheese to your hand

- bugfix: discarding hardy cards now immediately triggers hardy
- bugfix: zip around now correctly takes enemy debuffs into account
- bugfix: wreckages now finish after the card effects resolve

Update: 24 Jul, 2023 @ 1:58pm

v1.0.0 - workshop release