Stellaris

Stellaris

Organic Devouring Swarm v4.x
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Update: 16 Nov, 2023 @ 8:05pm

- Updated the singular line of code that tells the mod to work with the new version of Stellaris (v 3.10.0).
- Updated thumbnail.

Test game to see if new DLC impacts mod scheduled. No ETA.

Update: 17 Oct, 2023 @ 8:36pm

- Updated the singular line of code that tells the mod to work with the new version of Stellaris (v 3.9.3).
- Updated thumbnail.

Update: 26 Sep, 2023 @ 1:29pm

- Updated thumbnail.

Update: 26 Sep, 2023 @ 1:24pm

- Updated the singular line of code that tells the mod to work with the new version of Stellaris (v 3.9.2).

Update: 15 Sep, 2023 @ 5:54pm

- Updated the singular line of code that tells the mod to work with the new version of Stellaris (v 3.9.1).
- Updated thumbnail.

Update: 3 Aug, 2023 @ 6:54pm

- Updated workshop description and image.
- Removed army morale bonuses (armies die before morale comes into play)
- Increase army damage 20% --> 30%
- Decrease regeneration rates 45% --> 35% Hull/Armor Daily

Update: 29 Jul, 2023 @ 1:34pm

- Updated Workshop description.
- Added 45% Hull/Armor Regen because the game does not actually regenerate at advertised rates. See Workshop description for more info.
- Added 30% Army Collateral damage; Because massive waves upon waves of organic monsters are not known for careful assaults.

Update: 28 Jul, 2023 @ 2:55pm

- Extraneous files cleanup.
- Added DLC dependencies to Steam Workshop page.
- Revised previous patch notes (missing changes, wordiness).

Update: 28 Jul, 2023 @ 1:47pm

- Rework due to nestled code.
- Picks now in conjunction with Devouring Swarm (You need both Civics - They work together).
- Because the engine does not allow zero cost civics, the Ascetic civic bonuses were merged with this one.
- Updated description.
- Updated Workshop image.
- Removed percent armor reduction in notes, was never included in initial release.

Update: 28 Jul, 2023 @ 10:09am

- Initial Release.