DayZ
Trolley Kart UPDATED
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Update: 23 Feb @ 8:17pm

Updated HUD script to be compatible with 1.27 when the old vehicle hud script will be removed from the game (have included #ifdefs to check game version so that it will continue to work in 1.26)

Update: 9 Dec, 2024 @ 9:29pm

Another small update to fix the same issue with attachments and the wonkytrolley but this time with all containers/vehicles etc

Update: 8 Dec, 2024 @ 7:15pm

Small update to fix an issue where if a player has the wonkeytrolley in their inventory and pick up parts for it they would go into the wonkeytrolley and then they wouldnt be able to remove the wonkey trolley from their inventory as it had attachments..... So i have added a check to the wonkey trolley if it is in the players inventory or hands it cant receive attachments.

this was only an issue if using modded clothing that can take the trolley (130 spaces) inside but thought id put a fix out for it regardless.... i only knew it was a problem because i saw a fix on the workshop....

Update: 23 Dec, 2023 @ 8:59am

Temporary fix for using Trolley Kart UPDATED with HypeTrain. Before this update if used together the train HUD would have the battery symbol over the fuel icon and the E-Kart would have the fuel icon instead of the battery icon. I have no idea why as the train isnt even CarScript based but thats dayz for you.
Now with this update the trains hud is normal but the E-Kart still has the fuel icon rather than battery, i am trying to find a fix for this but thought i would push this part of the update so at least the HypeTrain hud isnt broken.

If you do not use HypeTrain this update will change nothing and the battery icon will remain as normal.
So for the people not using hypetrain sorry this update dosnt do anything for you.

Update: 28 Oct, 2023 @ 6:58am

Firstly the name of the mod has changed as having it the same as the original is causing issues for some.
It should sort itself out but, If this causes a problem for you, then remove the mod from your pc/server and redownload it.

Changed wheels without going into all the numbers iv made it so that road tyres are better on road, normal wheels are in the middle and dirt wheels are better offroad.
Better is relative, it is still a trolley that weighs next to nothing so it will not be amazing off road or anything but steering shake is less with the dirt wheels. and the road wheels have more resistance and therefore grip in my testing on road than the rest.
tyre grip is set at its max and always has been so i dont really know what else to do to help here. the only options are width,tyreRollResistance,tyreOffroadResistance and tyreGrip. width even if set to 100 wide which is max dosnt help, tyreRollResistance if set to much more than 0.013 you barely accelerate...

Fixed (hopefully) issue some people where getting a null pointer error with the battery (i didnt get this error but hopefully it should fix it for others now)

Adjusted the downforce to be more central rather than just over the rear wheels, hopefully giving slightly more grip to the front.

petrol version
Adjusted the reaction time of the throttle, rather than 0.25 seconds to get to the defaultThrust (ie. just pressing w without shift) it is now 2 seconds not a massive difference just eases the throttle on a little (so it takes 2 seconds to get to 65% trottle).
Adjusted the default thrust(defaultThrust is just pressing W rather than holding shift aswell) of the trottle to 65% rather than 90% so you will get 65% throttle and if you hold shift you get 100%.
Adjusted the gentleTrust ( holding ctrl while pressing W) is now 55% throttle rather than 88%.

E Kart
Adjusted the reaction time of the throttle, rather than 0.25 seconds to get to the defaultThrust (ie. just pressing w without shift) it is now 2 seconds not a massive difference just eases the throttle on a little (so it takes 2 seconds to get to 50% trottle).
Adjusted the default thrust(defaultThrust is just pressing W rather than holding shift aswell) of the trottle to 50% rather than 100% so you will get 50% throttle and if you hold shift you get 100%.
Adjusted the gentleTrust ( holding ctrl while pressing W) is now 40% throttle rather than 80%.

I have also added a script override so that hopefully the e kart shouldnt get errors when used with expansion for their health script checking for a fuel tank.

I believe the battery symbol for the e kart hud should also work with expansion now in my testing anyway. i dont use expansion so my testing with it is relatively short.

In short the karts still have the same overall power they had they just use it differently depending if your are just holding w or using shift or ctrl aswell.
Pulling away on a hill and feel like its not accelerating quick enough use shift.
Feel like its going to fast use ctrl. still going to fast let go of W, maybe even consider using the brakes.

Update: 12 Sep, 2023 @ 7:09am

updated the hud to only hide the fuel icon and replace with battery symbol rather than replace the whole hud. thanks to Helkhiana for doing this and sending it over to me.

Update: 11 Sep, 2023 @ 7:34am

Updated the Hud to include some missing vanilla icons was causing the foot injury icon to not display and some other things aswell as causing client crash logs.
I have added all the vanilla icons in to the hud in this mod, in future i will figure out how to just change the parts needed, at present i dont know how so this is the tempory fix.

Update: 4 Sep, 2023 @ 11:03am

Tiny 1.22 compatability update iv been putting off pushing incase i got some other bits done but thought it was about time i pushed it.

Updated the WaterproofBag_Black config to be compatibile with the new vanilla crafting of the drysack bags
Added DrysackBag_Black to complete the above crafting.

Update: 5 Aug, 2023 @ 1:57pm

Small update to add icons for bear, engine, signs, fueltank, batterycharger and seat slots to make it easier to see what each thing is.

Update: 4 Aug, 2023 @ 12:36pm

Updated the attachments for vanilla items to use += so that they wont break other mods, sorry about that i hadnt thought about that while i was updating the drivability of the karts

Temporarily removed the Tarp slot as for some reason the proxy wouldnt show when it was attached so the tarp cover could not be removed once covered. camonet cover still works fine.

Tweaked the E kart power so its not really weak/slow to pull away now and has a more linear power.