Project Zomboid

Project Zomboid

LeaperZed
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Update: 12 May, 2024 @ 6:21pm

Update: 12 May, 2024 @ 1:00pm

Update: 10 Apr, 2024 @ 12:12pm

Update: 10 Apr, 2024 @ 11:55am

Update: 10 Apr, 2024 @ 6:55am

Patch:
Possibly fixed an error regarding non-table null of zed object during command events

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Sandbox Option Update:
Added 3 modes
Leapers Mode Options

1 = Disable Leapers Skin and Animations
2 = Leapers Skin Only
3 = Leaper Skin and Animations (Default)

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Reduce the context menu cluster:
(temporary solution)
added a debug command, for @Velxra as they requested the contextmenu to be properly aligned with the default debug tools
i just dont have the time to properly do that now, but perhaps i will in the future.
this is just local var and it will revert whenever you re login

--this will toggle the leaper context menu
OvergrownZed.SetLeaperContext()

--turn ON leaper context menu
OvergrownZed.SetLeaperContext(true)

--turn OFF leaper context menu
OvergrownZed.SetLeaperContext(false)


oh btw! disabling this will also disable the leaper pointers
if youre not aware about this feature,
its basically a zed pointer and marker for leapers but only visible when you're using debug mode

Update: 7 Apr, 2024 @ 10:01am

Update: 29 Mar, 2024 @ 3:29am

Update: 20 Mar, 2024 @ 8:51am

Update: 18 Mar, 2024 @ 7:45am

Update: 29 Aug, 2023 @ 1:12am