Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Modern Conflict
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Update: 30 Sep, 2023 @ 7:35pm

- reworked some vehicle CP for all factions
- lowered Javelin soldier price to 400mp per soldier
- lowered ammo crates CP to 0
- fixed all M24 SWS soldier ammo

Update: 29 Sep, 2023 @ 8:54pm

- added infantry ammo crates

- added correct ammo for scar/m24 sws/m39 rifles

- added "close range" versions of all mlrs vehicles (this allows the firing arc to be adjusted for 800m instead of 2000m) keep in mind that both versions are available to buy in MP and CQ, so please pay attention and read carefully

- implemented ERA (explosive reactive armor) and shields for some tanks (some models dont allow this, may be switching out the ones that cant for ones that can.

- improved ATGMs penetration power by a lot, should be working properly now

- added m120 to usa roster for mid/late

- fixed all 120mm mortars, and added correct ammo

- added javelin at squad to mp/cq (FYI the Javelin does not work if AI are targeting, THIS IS A PLAYER ONLY
WEAPON, still WIP but may keep it this way for balance. Also, non reloadable as the squad comes with 2 soldier that carry this.)

- got rid of the HEMMT, and added M35A2 for early usa transport. The HEMMT transport is now removed completely.

Update: 28 Sep, 2023 @ 10:56am

- added resupply for all new german weaponry (sorry i forgot to do this)
- added resupply for m60 tank
- added a gunner to the mi-24 and added seats for 7 passengers
- added a gunner to the ka-52
- gave the marder a milan launcher instead of bgm71

Update: 24 Sep, 2023 @ 12:25pm

- removed germany from conquest (enemy was still trying to spawn germany in conquest, but wasnt able to due to there being no units available in conquest)

Update: 23 Sep, 2023 @ 6:18pm

- updated side armor for all tanks (some tanks had frontal thickness on the sides, woops)
- fixed all germany localization
- added ammo storage behind drivers seat for leopard 1a3/2a4/2a5/2a6 models (cookoff FX is still a bit wierd for this, and will cookoff from the same spot as the blowout panel, but still works as it should) this means these tanks can be knocked out by both hull and blowout panel ammunition cookoffs.

Update: 23 Sep, 2023 @ 11:12am

- fixed 1st person view for gepard
- fixed 1st person view for shilka
- fixed 1st person view for pzh2000
- gave the rpg7 a more modern warhead, and can now penetrate up 500mm
- gave russian spetznaz (late) rpg29 (this model has 750mm of penetration capability)

Update: 23 Sep, 2023 @ 9:22am

- fixed nsvt not working
- added germany to MP/Skirmish

Update: 22 Sep, 2023 @ 10:21pm

- patch

Update: 22 Sep, 2023 @ 9:22pm

- added late era vehicles for germany (check them out in the editor)
- changed usa "army" humanskins to multicam (marines are still marpat)
- added new engine sounds (pulled from war thunder)
- fixed t80bvm ammo storage
- fixed m120 crashing the game (still just uses 82mm ammo, still need to add)
- tweaked german humanskins a bit more
- scaled all of usa humanskins to 4k
- fixed semi auto snipers range

Next update will add Germany to MP/Skirmish (waiting on conquest for now until more factions are added, as we have big plans to change conquest up)

Update: 21 Sep, 2023 @ 4:37am

- fixed localization for usa doctrines
- fixed (mid) usa faction crashing MP