Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Modern Conflict
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Update: 23 Aug, 2023 @ 7:12pm

- enhanced AI's hearing abilitys significantly

This update is gonna make some people whine, and make some people love the mod more.

AI will now hear gun shots up to 800m away (was only 100m before??) This will expose the unit hidden in FOW for a certain (short) time period, per gun shot. This will also allow your units to engage at units hidden in fow if they open fire first, which will allow your units to open fire back at the enemy. So no more hidden units firing at you. If they shoot, they will be exposed. AI will know where they are (by "hearing" the gunshots) even if they are not in targeting range, and will start planning a way to get in range, and attack the "heard" units instead of going for the flag. This changes the AI's behavior significantly.

Everything else in the mod is almost scaled to real life values, so why not do the same to hearing? Imo, the new hearing really brings out the best of the ranges for both vehicles, and infantry.

And before you whine about being spotted to far away now, use your noggin. Dont fire your weapons until your units are in a good position to take on the fight. Once you open fire, all hell is gonna break loose and you will expose your position to whatever the enemy might have. So just be ready.

This update also seems to fix the lazy AI engagements up close. Having the extra hearing really makes the AI think more. So yes, the AI just got a lot harder/smarter.

Nevertheless, I wanna hear some feedback on what you guys think, thank you.

Update: 23 Aug, 2023 @ 9:14am

- fixed mi17 crew amount

Update: 23 Aug, 2023 @ 8:25am

- fixed smoke launchers for btr82a
- fixed smoke launchers for t90a
- fixed smoke launchers for t72b
- fixed armor on both bradley variants (can now be destroyed)

Update: 22 Aug, 2023 @ 8:45am

- fixed some more conquest bugs
- removed AT squad from conscripts (early)
- added btr60pa to conquest

Update: 22 Aug, 2023 @ 6:39am

- fixed abrams sep tusk model

Update: 21 Aug, 2023 @ 7:13pm

- fixed defense levels in conquest (had 1985 mixed up with 2005)

So, defense level 1 will now be 1985, level 2 1995, and level 3 2005.

Update: 21 Aug, 2023 @ 11:14am

- tweaked bot priority for conquest/skirmish modes,

--- INF 100% Priority
--- Wheeled/Light Vehicles 90% Priority
--- Light Armored Vehicles 80% Priority
--- Medium/Heavy Vehicles 70% Priority

- fixed sniper rifle damage "per distance" value

Update: 20 Aug, 2023 @ 9:02pm

- improved some textures
- added pickaxes to usa engineers

Update: 20 Aug, 2023 @ 8:09pm

- added "nsvt_optic" to vodnik hmg
- removed -3 rockets from vodnik nsvt inventory (was to op)

Update: 20 Aug, 2023 @ 7:54pm

- heavy machine guns with optics now have 350m of range
- added m3p aa machine gun to the humvee avenger
- fixed ka-52 armor and can now be destroyed
- fixed 1985 tankman price in conquest
- helicopters should now be easier to spot
- fixed MATV crew groups