Left 4 Dead 2

Left 4 Dead 2

Special Infected Synchronization (Competitive)
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Update: 4 Jul @ 3:00pm

Bug Fixes
  • Fixed a bug where the add-on wouldn't run in chapters where the `ghostanim` entity would assume the opening cutscene was still playing.
  • Fixed a bug where the variables in the `SessionOptions` table would be modified too early.

Update: 29 Jun @ 12:30am

Bug Fixes

Update: 29 Jun @ 12:30am

This update was meant to be for the `Weapon Manipulator` add-on.

Bug Fixes
  • Fixed a bug where weapons and items would be removed after the transition to the next chapter if more than one player was fully connected on the same tick before the round has started on the next tick.

Update: 27 Jun @ 5:00pm

Bug Fixes
  • Fixed a minor bug where typing anything in chat as the client would print a warning to the console if the `PreventSettingsChangeForClients` and `DebugShowBasicInfo` options were set to `true`.

Update: 23 Jun @ 8:00pm

Changes
  • Removed the `SpecialPriorityTime` and `SpecialTargetReviverRange` options from the `specialstatus.txt` file due to issues with prioritizing survivors.

Update: 21 Jun @ 9:00pm

Bug Fixes
  • Fixed a bug where some campaigns that didn't freeze survivors during cutscenes would still allow special infected to spawn when the `PreventUnfairSpawns` option was set to `true`.
  • Fixed a bug where a fatal error would occur when attempting to remove `FINALE` spawn attributes.

Update: 19 Jun @ 10:00pm

Additions
  • Added the `EnableSettingsChangeInChat` option to the `settings.txt` file which determines whether settings can be viewed or modified in chat.
  • Added the `PreventSettingsChangeForClients` option to the `settings.txt` file which determines whether other players on the server besides the server host can view or modify settings in chat.

Update: 17 Jun @ 8:00pm

Additions
  • Added the `ValidAreaGoalNearestRadius` option to the `manualspecialspawn.txt` file which determines how many valid nav areas need to be found that are closer than the value set byy the `SpawnRangeValid` option before allowing special infected to spawn. This option only goes into effect if the `WaitForValidAreas` option is set to `true`.
Improvements
  • Modified the `foreach` loops for the `EnableManualSpecialSpawn` option to improve performance.
Changes
  • The `SpawnScalarOccupied` and `SpawnScalarVision` options will now be calculated by only the x and y axis.
  • Renamed the `ValidAreaGoalPercent` options to `ValidAreaGoal`.
  • Settings printed to the console in-game are now sorted alphabetically.
  • Decreased the `SpawnScalarOccupiedRadius` option in the `manualspecialspawn.txt` file to `0.3333`.
  • Decreased the `SpawnScalarVisionLimit` option in the `manualspecialspawn.txt` file to `1`.
  • Decreased the `SpawnScalarVisionRadius` option in the `manualspecialspawn.txt` file to `0.2222`.
  • Decreased the `ValidAreaGoal` option in the `manualspecialspawn.txt` file to `3`.
  • Decreased the `ValidAreaGoalDuringPanicEvents` option in the `manualspecialspawn.txt` file to `2`.
  • Decreased the `ValidAreaGoalNearTank option in the `manualspecialspawn.txt` file to `1`.
  • Decreased the `ValidAreaGoalWithStrugglers` option in the `manualspecialspawn.txt` file to `2`.

Update: 24 May @ 10:00pm

Additions
  • Added the `SpawnRangeValidIdleTime` option to the `manualspecialspawn.txt` file which determines how long the prioritized survivor must be standing in place to consider using the `SpawnRangeWidth` variable instead.
  • Added the `IntensityIncrementRadius` option to the `survivorstatus.txt` file which determines how close survivors need to be to the common and special infected for the survivor's intensity to increment when they attack.
Improvements
  • Modified the functions for the `EnableManualSpecialSpawn` option to improve reliability.
Changes
  • Removed the `EnablePounceDamage` and `ModifyChargeHealth` options from the `settings.txt` file as they didn't fit well with the goal of this add-on and would conflict with other add-ons that perform the same functionality.
  • Increased the `SpawnPosChunkLimit` option in the `manualspecialspawn.txt` file to `10`.
  • Decreased the `SpawnHeight` option in the `manualspecialspawn.txt` file to `0`.
  • Decreased the `SpawnPosChunkSizeX` option in the `manualspecialspawn.txt` file to `25`.
  • Decreased the `SpawnPosChunkSizeY` option in the `manualspecialspawn.txt` file to `25`.
  • Decreased the `ValidAreaGoalPercent` option in the `manualspecialspawn.txt` file to `50`.
  • Decreased the `ValidAreaGoalPercentDuringPanicEvents` option in the `manualspecialspawn.txt` file to `37.5`.

Update: 10 May @ 3:00pm

Improvements
  • Adjusted the way survivors will be prioritized to improve reliability of finding valid spawn positions.