Garry's Mod

Garry's Mod

Flesh Chunks
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Update: 9 May @ 6:00am

Fixed invalid PhysicsObject error in multiplayer.

Update: 28 Aug, 2024 @ 2:46am

- Chunks should be clipping into stuff less now.
- Chunks now stick and slide every 0.5 seconds rather than every tick.
- Chunks now automatically unalive themselves after 30 seconds.

Update: 24 Jun, 2024 @ 2:52am

- Changed chunk models entirely to fix the weird blue particle bug. This is done by using a model that doesn't break.
- Less clamping for damage-scaled chunk launch force. This should make chunks feel more dynamic depending on the damage dealt.
- New chunk models are purposefully bigger to increase visibility from further distance.

Update: 3 Jun, 2024 @ 5:14pm

Fixed a bug where the client would try to broadcast ConVar changes.

Update: 3 Apr, 2024 @ 8:59am

Fixed flesh chunks spawning when 0 damage is dealt.

Update: 8 Dec, 2023 @ 4:31am

Fixed blood splatter not appearing in some cases. This is caused by me re-using EffectsData object, which cannot be done due to its implementation.

Update: 16 Sep, 2023 @ 6:20am

Precache models to fix the following issues:
- Addon not working after a map change.
- Addon works partially or not at all.
- The need to check for physics object validity.

Update: 15 Aug, 2023 @ 6:37pm

Added the ability to toggle the addon on or off via the vg_chunk_enabled command.

Update: 13 Aug, 2023 @ 8:48pm

Added a prefix to each file to prevent any same name conflicts.

Update: 13 Aug, 2023 @ 3:10am

- Added the ability to make chunks sticky. Can be toggled via vg_chunk_wallbounce_sticky command.
- Added a decal workaround for Fully Dynamic Animated Blood Mod.
- Fixed a bug where a portion of spawned chunks would insta-splat due to them colliding with each other.