Total War: WARHAMMER III

Total War: WARHAMMER III

Dark Land Orcs and Bonepilla Championz(Optional) SFO
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Update: 28 Jan, 2024 @ 5:07am

Dummy update to prevent "mod needs update".

Update: 2 Nov, 2023 @ 7:57pm

Fixed loading freeze when entering a battle with a Bonepilla Championz unit.

Update: 29 Oct, 2023 @ 10:27am

Update: 17 Oct, 2023 @ 5:31am

All land units in SFO have a rank depth of 2. I'm not 100% sure what this number does but I don't think it's really related to unit formation depth. SFO just did an update where they corrected all the exceptions to this rule. Updated mod to reflect this.

Update: 13 Oct, 2023 @ 1:33am

Removed SFO from dependency manager, hope this doesn't cause a CTD.

Update: 8 Oct, 2023 @ 6:29pm

Hope this fixes CTD

Update: 8 Oct, 2023 @ 3:32pm

Added some more unit bullet points, not sure what is causing the crash for people.

Update: 5 Oct, 2023 @ 8:33pm

Updated unit tooltip descriptions to be in line with SFO.

Update: 30 Sep, 2023 @ 5:39pm

Changed 4 of Gormok's unique skills to have 2 skill levels since SFO did that for all legendary greenskin lords.
Increased scrap upgrades to 25 to bring them in line with rest of SFO. Buffed most scrap upgrades slightly to compensate.
Added SFO Greenskin character skills to Gormok.

Submod is 100% complete for now!

Update: 28 Sep, 2023 @ 9:22pm

Updated stats, faction waaagh and attributes for new Legendary Lord! His character skills still need to be updated for SFO. Should be ready for 4.0.

Testing interesting change for Scrap Shootaz. They do a lot less direct damage before but I added a very minor explosion to their projectiles as SFO did a similar thing with the ogre units who use similar projectiles.