Arma 3
KJW's Two Secondary Weapons
Showing 31-40 of 40 entries
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Update: 18 Aug, 2023 @ 3:23pm

- Update to fix inability to loot bodies. CBA addon settings for positions have unfortunately been reset as a result and some positions have been slightly changed.

Update: 17 Aug, 2023 @ 10:53am

- Added "Disabled" option for holstering each weapon.
- Disabled weapons showing in vehicles due to issues with damage.

Update: 12 Aug, 2023 @ 8:31am

Update: 12 Aug, 2023 @ 5:30am

- Added CBA options to configure where each pistol goes

Update: 12 Aug, 2023 @ 5:04am

- Added Whitelist CBA option, does the opposite of the blacklist; anything not in the whitelist cannot be used as a second primary. Ignored if left as []. (PR#1)

Update: 11 Aug, 2023 @ 10:52am

- Keybind is now blocked if commanding menu is opened.

Update: 11 Aug, 2023 @ 9:58am

- Added Breacher Position. Same as Two Primary Weapons.

Update: 11 Aug, 2023 @ 5:23am

- Bugfix for pistols with more than one muzzle

Update: 10 Aug, 2023 @ 1:17pm

Update: 10 Aug, 2023 @ 1:05pm

- Initial Release