Sid Meier's Civilization VI

Sid Meier's Civilization VI

RomanHoliday's AI Rework (RHAI)
Showing 41-48 of 48 entries
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Update: 20 Aug, 2023 @ 8:43am

Significant further late game nuclear AI op behaviour improvements!!!!

Update: 19 Aug, 2023 @ 10:47am

Very small tweak to cultural civs
Other very minor tweaks

Update: 19 Aug, 2023 @ 9:02am

Small tweaks to leaders, naval strategy, victory strategies, default unit / building builds after testing

Update: 18 Aug, 2023 @ 1:54pm

Various Small Tweaks and Improvements

Update: 16 Aug, 2023 @ 10:10pm

A little bit more mayhem ;)

Update: 16 Aug, 2023 @ 9:47am

Changelog:

Improved AI Naval Attack composition and effectiveness
Increased AIs preference for anti-air units in the late game
Increased the number of siege units the AI can commit to helping an ally
Slightly increased the AI's preference for Naval units
Further increased the chance that Cultural AI's will go for cultural victory

Many other small tweaks and changes

Update: 14 Aug, 2023 @ 9:14am

Significant Gathering Storm Leader Improvements
Other Small Tweaks and Improvements

Update: 13 Aug, 2023 @ 1:05pm

New Version after the Previous Steam Page Broke
Many Many Small Changes and Improvements
Many Leader / Civ Preference Additions and Improvements that Directly Synergize with Their Bonuses

Further Improved Compatibility without the New Frontier Pass DLC