Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

BleedingGuns Impulse Drives
Showing 1-9 of 9 entries
Update: 19 Aug, 2024 @ 12:55am

Implemented the cloud buff in both engines. There are no visual indications of this happening yet. Could you guys test it out and see if it's working as intended and get back to me in the comments,

Update: 15 Mar, 2024 @ 2:25am

Forgot to update the "Compatible version" Number! But now it's fixed!

Update: 14 Mar, 2024 @ 7:12pm

Upgraded the mod to work with the new Engine Room Mechanic! Plz tell me in the comments if you found any issues related to this! I only tested it in creative!

Update: 7 Nov, 2023 @ 1:49am

Updated the version nr. No gameplay changes!

Update: 30 Sep, 2023 @ 2:37am

Updated to the latest version

Update: 20 Sep, 2023 @ 8:47am

Downgrading to the newest version. Got pranked by the pachnotes for the beta build. So annoying...You can still use this mod if it's outdated! It will not break unless the game changes how engines work.

Update: 16 Sep, 2023 @ 3:32am

Updated version nr to the newest version. The game creator really need to change this. (Facepalm) I should not have to do this everytime he updates the game!

Update: 26 Aug, 2023 @ 7:18am

- Added a large version of the impulse drive! It’s an endgame item so very expensive. Enjoy!

- Made mod compatible with the latest patch. (If this happens in the future then you can simply just change one number in the “mod.rules” document in the mod folder. Or wait for update!)

Update: 20 Aug, 2023 @ 9:38am

First Version