Stellaris

Stellaris

Tech Tweaks [latest]
Showing 1-8 of 8 entries
Update: 21 Jun, 2024 @ 5:21pm

# Changes made in Mod v1.7
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# None
# Compatibility confirmed for Stellaris update v3.12.5

Update: 6 Jun, 2024 @ 10:10am

# Changes made in Mod v1.6
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# Compatibility confirmed for Stellaris update v3.12.4
# Slightly revised formatting in the tooltips for the infinity thesis policy added in v1.4.
# Cleaned up a missing localization key that never appeared in-game, but was presenting in the error log. No substantive changes.

Update: 30 May, 2024 @ 8:10pm

# Changes made in Mod v1.5
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# None
# Compatibility confirmed for Stellaris update v3.12.3

Update: 25 May, 2024 @ 11:53pm

# Changes made in Mod v1.4
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# Compatibility confirmed for Stellaris v3.12.2
# Added a gov't policy to decline any further infinity theses, so it will not show up as an option anymore (for safer auto-research).

Update: 21 Dec, 2023 @ 3:49pm

# Changes made in Mod v1.3
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# Updated for compatibility with Stellaris v3.10.4

Update: 15 Nov, 2023 @ 4:11pm

# Changes made in Mod v1.2
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# None
# Compatibility confirmed for Stellaris update v3.9.3

Update: 18 Sep, 2023 @ 11:56am

# Changes made in Mod v1.1
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# None
# Compatibility confirmed for Stellaris update v3.9.1

Update: 20 Aug, 2023 @ 10:04pm

First upload to Steam Workshop.

# Changes made in Mod v1.0
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# Modified AI weights for society repeatable techs to favor fleet command limit and other limited techs before the unlimited ones.