Stellaris

Stellaris

Traits Rebalance [latest]
Showing 1-8 of 8 entries
Update: 21 Jun, 2024 @ 5:20pm

# Changes made in Mod v2.9
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# None
# Compatibility confirmed for Stellaris v3.12.5

Update: 6 Jun, 2024 @ 10:09am

# Changes made in Mod v2.8
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# Compatibility confirmed for Stellaris v3.12.4
# Added a check to ensure a leader's owner exists before evaluating it for a modifier with the Synth trait, preventing major clutter in the error log (vanilla issue). No substantive changes.

Update: 31 May, 2024 @ 10:44pm

# Changes made in Mod v2.7
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# Updated for compatibility with Stellaris v3.12.3
# Fixes missing line in tooltips for traits Nerve Stapled, Zombie, and Suppressed, to communicate that they are still unaffected by happiness.

Update: 18 Jan, 2024 @ 5:38pm

# Changes made in Mod v2.6
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# Addressed several modified admiral traits being useless to gestalt leaders, as they cannot be councilors. They will once again be fleet-specific for gestalt admirals.
# Allowed imperial heir commanders with the distinguished admiralty civic to choose the "admiral" veteran specialization.
# Adjusted admiral trait selection weights to accurately reflect the changes made in the mod.

Update: 30 Dec, 2023 @ 10:43am

# Changes made in Mod v2.5
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# Modified the Commander's planet- and sector-governance per-level traits to restore the intended "martial law" functionality, which had been nullified after 3.10.0. They will once again provide stability from soldier jobs, as it was advertised.
# Also vastly increased the crime reduction effect of commander governors, as the previous effect was too small to ever be relevant.

Update: 22 Dec, 2023 @ 12:14am

# Changes made in Mod v2.4
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# Updated for compatibility with Stellaris v3.10.4

Update: 15 Nov, 2023 @ 5:44pm

# Changes made in Mod v2.3
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# Updated for compatibility with Stellaris v3.9.3

Update: 20 Aug, 2023 @ 10:22pm

First upload to Steam Workshop.

# Changes made in Mod v2.2
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# Updated for compatibility with Stellaris v3.8.4
# Fixed Void Dweller trait and Habitat habitability being a huge pain in the ass to remove, even when the conditions are met and it's supposed to be possible.
# Moved Admiral per-level bonuses to the basic admiral council position. Many admiral traits and all ascension perk traits changed from fleet-only to empire-wide council traits.
# The intent here is to restore fleet performance to levels prior to the Stellaris 3.8 leader changes, which enormously nerfed the number of admirals you can have. Now one admiral on the council effectively provides its admiral bonuses to ALL of your fleets, and only the more advanced and specialized traits apply to the individual fleet only.
# Reworked Admiral traits that modify fleet command limit.

# Changes made in Mod v2.1
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# Actually updated for compatibility this time. Modifier can_remove_beneficial_traits was changed to can_remove_beneficial_genetic_traits in Stellaris v3.6, which broke the change to self-modified pops.

# Changes made in Mod v2.0
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# Updated for compatibility with Stellaris v3.6.1
# Drake-Scaled trait output and cost modified in accordance with the lithoid traits changed previously.

# Changes made in Mod v1.5
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# Exotic gas upkeep of exotic metabolism reduced due to being effected by inorganic breath's upkeep multiplier.

# Changes made in Mod v1.4
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# Adjusted inorganic breath output to match the changes made to lithoid traits.

# Changes made in Mod v1.3
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# Self-modified pops can no longer be easily merged with the original population, owner must have the ability to remove positive traits.
# Self-modified pops can be manually force-declined individually, as long as your empire is not egalitarian.

# Changes made in Mod v1.2
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# Self-modified pops can be forcefully modified or re-merged with the original population. They can also be resettled. Can't yet be purged or force-declined.

# Changes made in Mod v1.1
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# Updated for compatibility with Stellaris v3.5.2
# Slave price modifiers for traits "Recycled" and "Luxurious" modified to fit the theme of their descriptions.

# Changes made in Mod v1.0
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# Lithoid Scintillating, Gaseous, and Volatile traits rebalanced, as the original formulation was wildly expensive and completely worthless.