Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Better Pikes
Showing 21-30 of 37 entries
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Update: 30 Mar, 2024 @ 12:16pm

Minor changes.

Update: 30 Mar, 2024 @ 8:04am

Finally fixed animation glitches.

Update: 27 Mar, 2024 @ 5:41am

Fixed a crash when entering a battle with cavalry.
Improved compatibility with Cinematic Camera.

Update: 26 Mar, 2024 @ 10:25am

Cleaned up the code.

Update: 24 Mar, 2024 @ 9:00am

Fixed pikemen from the fourth rank onwards getting stuck in animation glitches.
Pikemen stuck in animation glitches will now sheath their pikes even when nearby enemies.

Update: 23 Mar, 2024 @ 11:41am

Pikemen ordered to hold fire will no longer ready their pikes.

Update: 22 Mar, 2024 @ 11:26am

Increased the speed at which pikemen sheathed their pikes to get unstuck from animation glitches.
Cleaned up the code.

Update: 21 Mar, 2024 @ 8:39am

Fixed a visual glitch where pikemen would get stuck in looping ready animations.
Pikemen will now play ready animations when facing cavalry.
Cleaned up the code.

Update: 17 Mar, 2024 @ 12:00pm

Fixed a bug where pikemen would get stuck in a ready animation when the battle was over.
Cleaned up the code.

Update: 14 Mar, 2024 @ 8:11am

Fixed a crash when joining a practice fight.
Fixed a compatibility issue with RTS Camera where the player character would be stuck in a "ready" animation after switching to a different character if the player character was wielding a pike.
Pikemen from the sixth rank onwards in a pike formation will now hold their pikes more to the center.
Refactored the code.