Call of Duty: Black Ops III

Call of Duty: Black Ops III

[MWZ] Modern Warfare Zombies: Lite Edition
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Update: 25 Jan, 2024 @ 12:58pm

v2.0.4 Hotfix 3
  • Comeback makes a comeback
  • Doom Streak crashes in solo and co-op should both be fixed now

Update: 21 Jan, 2024 @ 5:55pm

v2.0.4 Hotfix 2
  • Added High Alert to starting perk list
  • Added Freefire and Scrambler to Info Hub
  • Disabled Comeback (for now), until co-op issues can be resolved
  • Fixed an issue with the Juggernaut streak
  • Fixed a typo

Update: 20 Jan, 2024 @ 8:01pm

v2.0.4 Hotfix
  • Fixed an issue with Comeback in co-op (the main reason for this update)
  • Reduced effectiveness of Martyrdom (base and pro), but it's still pretty busted until I can be bothered to properly rebalance it lol
  • Raised the requirements to upgrade Juggernaut (your "streak" of avoiding damage from 10 to 20)

Update: 15 Jan, 2024 @ 3:12pm

v2.0.4
  • Added new Doom Streak: Comeback, keep your secondary perks after being revived
  • Added new Doom Streak: Freefire, unlimited ammo for all players while active
  • Added new Doom Streak: Scrambler, remain undetectable by enemies
  • Reduced effectiveness of Painkiller
  • New damage hit indicator (MWR/H1)
  • Removed Third Person game mode (it will return improved as a mutator later on)
  • Tactical Nuke: repositioned TACTICAL NUKE INCOMING text
  • Gun Game: now a total amount of damage (as opposed to kills) is required to advance to the next weapon
  • Gun Game: rearranged some of the weapons in the list
  • Reworked sniper rifle damage values (nerf: rewards good aim, much less OP)
  • Removed multishot base damage from shotguns for technical reasons (effectively a nerf for shotguns, but it won't make a huge difference)
  • Increased SPAS-12's damage range values (correction/buff)
  • Small increase to Model 1887's damage (buff)
  • Reduced W1200's range (correction/nerf)
  • Claymores now have a bigger detection radius/angle and more reliably damage/kill enemies
  • Reduced number of active claymores/C4/etc that can be active at once
  • Fixed a bug with the upgraded M21's muzzle flash FX
  • Fixed the upgraded Striker's flamethrower FX not playing
  • Several Pack-a-Punch names were changed
  • Adjusted the price of several perks
  • Fixed an oversight with the Magic Wheel where players could reach unintended locations with the random teleportation result
  • Fixed an oversight with Ninja where players could reach unintended locations with Shadow Step
  • Now if there is no respawn point to teleport to using Shadow Step, the game will try to pick a random valid point on the navmesh relative to the player's current position instead of teleporting in place

Update: 26 Oct, 2023 @ 6:25pm

v2.0.3
  • Finally fixed an old Bandolier ammo restoration exploit with the Trading Table
  • Also fixed Bandolier restoring ammo when repacking
  • Now players will need the Bandolier perk to get maximum stock ammo (as intended) from Pack-a-Punch (Treyarch's code was giving max stock ammo all of the time for PAP)
  • Fixed some wallbuy ammo code
  • Changed the perk upgrade challenge for Juggernaut to be slightly more involved from the player (as the upgraded perk is so good, and too easy to upgrade), and to make it more differentiated from Commando's upgrade challenge: now players must get consecutive "unharmed streaks" of 10 kills to increase upgrade progress multiple times
  • Rewrote some of the perk descriptions to be more concise
  • Fixed an issue with Starting Room Pro not activating Pack-a-Punch machine for maps that don't get their forcibly power turned on (typo lol)

Update: 10 Sep, 2023 @ 9:01pm

v2.0.2
  • Zombies can now juke/stumble
  • Fixed an issue with Nuke Roulette on some maps
  • Fixed the perma-box feature not activating with Starting Room Pro on Shangri-La
  • Fixed self-harm damage not applying
  • Updated Doom Streak overlays to be more visible
  • Fixed AK-47 being unobtainable, upgradeable, etc

Update: 4 Sep, 2023 @ 1:34pm

v2.0.1 Hotfix
  • Reverted material optimization until some issues can be resolved
  • Fixed M60E4/Minigun using the wrong muzzle FX

Update: 3 Sep, 2023 @ 10:23pm

v2.0.1
  • Memory optimization thanks to Scobalula's MaterialOptimiza tool (this may increase compatibility with some maps)
  • Fixed the Repack widget's background/glow image missing (white box)
  • Fixed upgraded weapon tier showing with non-primaries
  • Reverted LOD changes (performance should improve for some players)
  • Updated perk station hintstrings (for controllers)
  • Added perk name text pop up when getting a perk from a random perk drop
  • Added some more Magic Wheel "result" text pop ups
  • Moved/resized Origins' challenges widget to play nicer with the new perk info widget in the scoreboard (and removed the Gobblegums widget)
  • Reduced delay caused after reload-canceling or rapid weapon switching (YY)
  • Disabled the automatic anti-mod feature, except for Operation Haborage by Madgaz, until I can figure out how to make it stop unloading the mod upon exiting the map (most maps don't block mods, but please report to me ones that do, so I can manually enable this feature for those maps)
  • Fixed some missing details in Info Hub
  • Fixed PAP not turning on for BotB

Update: 28 Aug, 2023 @ 1:22pm

v2.0.0 Hotfix
Small UI tweak.

Update: 28 Aug, 2023 @ 12:29pm

v2.0.0
Initial upload. This is the 2.0 successor of an older mod of the same name which is now replaced.