Total War: WARHAMMER III

Total War: WARHAMMER III

Rebalanced Trickster Cults & Mechanics
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Update: 25 Mar @ 3:43pm

- Removed the capitalized "MCT" in a script file name that prevented the game from opening as of game update 6.1.

Update: 12 Dec, 2024 @ 2:25pm

- Updated the culture_settlement_occupation_options_tables to be compatible with Update 6.

Update: 25 Jun, 2024 @ 6:16pm

- Updated faction_agent_permitted_subtypes table for latest game update.

Update: 30 Apr, 2024 @ 3:57pm

- Updated for update 5.0. No changes seemed necessary.

Update: 15 Mar, 2024 @ 8:33am

- Reduced the Dicoverability of the symbiotic Raise Army cult buildings.
- Made the Mutagenic Ritual building ritual more available.
- Reduced the base income generated from both symbiotic and parasitic buildings.
- Added the Dreamwalker Ritual building.
- Added the Drone Ritual building.
- Added maintenance costs to both symbiotic and parasitic expansion buildings.
- Included Centigors in the Woodland Enchantments scheme reward.
- Reduced the number of Reality Wounds required for the Change of Colonists alternate scheme from 3 to 2.
- Altered the Shadows of the Sun Temples alternate scheme to include the new ritual buildings.
- Fixed a bug with the Slash and Burn alternate scheme where the sacked regions weren't counting towards completion when sacked.
- Added the Loot the Pyramids alternate scheme for the Badlands & Southlands theatre.
- Added additional completion option for the Raiders of the Black Ark alternate scheme, since the AI fails to recruit Black Arks at the moment.
- Fixed a bug with the Raiders of the Black Ark alternate scheme where victory over a Black Ark wasn't needed for completion, defeat worked too.
- Added 5/10/20% chance to reveal local Trickster Cults effect to all vanilla protection building chains.

Update: 7 Mar, 2024 @ 8:33pm

- Fixed a vanilla bug where trickster cults would be revealed in the region if The Changeling won a battle with a settlement garrison reinforcing the enemy.

Update: 7 Mar, 2024 @ 7:47pm

- Fixed a typo that would prevent cult razing options from working correctly.

Update: 7 Mar, 2024 @ 6:31pm

- Fixed a vanilla bug that would revel the trickster cult in a settlement after The Changeling's forces sack it.

Update: 7 Mar, 2024 @ 6:20pm

- The tier 3 income buildings can now "upgrade" into each other.
- Fixed a timing bug with the previous fix for a trickster cult in a region being revealed when an enemy army retreats from The Changeling's armies.

Update: 7 Mar, 2024 @ 1:38pm

- Reverted a debugging change I made for the previous update, where the Random Starting Location feature was restricted to only the Kislev & Norsca theatre.