Total War: WARHAMMER III

Total War: WARHAMMER III

Rebalanced Trickster Cults & Mechanics
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Update: 23 Feb, 2024 @ 11:31am

- Added +8 melee attack for Tzaangor units to the Woodland Enchantments effect bundle.
- Reduced the amount of melee defense for Tzaangor units granted by the Woodland Enchantments effect bundle from +10 to +8.
- Reduced the amount of armour for Tzaangor units granted by the Woodland Enchantments effect bundle from +15 to +10.
- Added another random Rare item to the reward for the Sack the Shrine of Khaine alternate scheme.
- Added the Sigil of the Sorcerous Shield banner x2 as a reward for the Altars of Change alternate scheme.

Update: 15 Feb, 2024 @ 7:23am

- Included Chaos Furies units from all factions in the Chaos Indeed effect.
- Reduced the number of Reality Wound buildings required for The Invasion of Ulthuan alternate scheme from 4 to 3.
- Reduced the number of Reality Wound buildings required for The Enemy Within alternate scheme from 3 to 2.
- Added the Trickster's Barrier Boost banner (x2) as an additional reward for The Invasion of Ulthuan alternate scheme.
- Removed the Sigil of the Sorcerous Shield banner as a reward for The Invasion of Ulthuan alternate scheme.
- Reduced the Cult Supplies cost of the Ravaging Host cult building from 100 to 30.
- Fixed a bug with alternate schemes that require regions to be sacked, so that constructing a Ravaging Host will complete the objectives as well.
- Removed the Random Hidden Special Cultist MCT option as it's now mandatory.
- Fixed a bug where cult buildings that should destroy the cult were not doing so.
- Removed Barrier Boost passive from the Sigil of the Sorcerous Shield banner.
- Increased the Barrier health added by the Sigil of the Sorcerous Shield banner from +300 to +1000.
- The Sigil of the Sorcerous Shield banner can no longer be used on characters.
- Increased the movement range penalty of the Channeling stance from 10% to 25%.

Update: 2 Feb, 2024 @ 7:36pm

- Addressed an issue with cult building costs being refunded when cults were razed or rebuilt. No more refunds.

Update: 16 Jan, 2024 @ 10:45am

- Locked the Slash and Burn alternate scheme MCT setting after the campaign is started.
- Corrected a spelling mistake in the Better than Grimgor alternate scheme MCT setting description.
- Corrected a spelling mistake in the Power of Flames alternate scheme MCT setting description.
- Fixed a bug with the Better than Grimgor and Power of Flames alternate schemes that would complete the mission even if you lost the the battle against them.
- Corrected a bug with the name of the Disruptive Resonance effect bundle. This will unfortunately remove it from ongoing campaigns.

Update: 13 Jan, 2024 @ 5:10pm

Bug Fixes and Adjustments

  • Script Bug Fixes:
    • Possibly fixed a rare bug affecting scripts with the Random Starting Location, see final notes below.
    • Fixed a potential issue with scheme reward effect stacking.
    • Fixed a bug with The Enemy Within scheme not completing in all cases.
    • Fixed an issue where schemes targeting a specific character would lose track of the character after their death.
    • Fixed a bug with Chaos Invasions related to duplicate scenarios causing script crashes.
    • Corrected scheme descriptions with incorrect corruption value references.

  • Event Notifications:
    • Suppressed event feed notifications for cult buildings when cults are razed.

  • Tooltip Corrections:
    • Corrected tooltips for some scheme reward effects.

Gameplay Enhancements
  • Scheme Rewards:
    • Added Disruptive Resonance as a random scheme reward effect.
    • Added +30% battle healing capacity to the Arcane Healing scheme reward effect.
    • Added better sub-objective tracking for alternate schemes.
    • Improved Chaotic Influences alternate scheme completion logic.

  • Veterans of Change Effect Improvements:
    • Increased recruit rank from 2 to 3.
    • Added a +5 leadership bonus.

  • Magic Barriers Effect Adjustments:
    • Removed the +10 armor for characters.
    • Increased the barrier added to characters from +20% to +30%.

New Features and Settings
  • Mod Configuration Tool (MCT) Settings:
    • Added Shuffle Scheme Reward Effects setting.
    • Added Include All Scheme Reward Effects in Shuffle setting.
    • Added Shuffle Effect Limit setting.

  • Alternate Schemes:
    • Added The Mad King in the Wood and Slash and Burn alternate schemes as rewards for the Bretonnia theatre.
    • Added Sigil of the Sorcerous Shield banner as an additional reward for The Invasion of Ulthuan alternate scheme.

Standardization and Consistency
  • Effect Uniformity:
    • Standardized all vanilla instances of the following effects to ensure uniformity, addressing duplicates by Creative Assembly (CA):
      • Veterans of Change
      • Bountiful Reserves
      • Arcane Healing
      • Magic Barriers

Diplomacy and Alliances
  • Schemes requiring an alliance now accept vassalization and confederation as valid completion methods.

Note: If you encounter any issues, especially with The Changeling starting without wars using the Random Starting Location, please report them. Start a new campaign if this issue arises.

Update: 25 Dec, 2023 @ 4:38pm

- Corrected the spelling of Impostor in the Relic-Impostor MCT setting.
- Corrected a bug with the Shadows of the Sun Temples alternate scheme that would result in an infinite loop when loading a Realms of Chaos campaign.
- Restricted certain alternate scheme logic to only run in the correct campaign.
- Made all current alternate schemes available to the Realms of Chaos campaign, provided their threatre is present.
- Corrected a bug with The Rib Peaks Invasion alternate scheme that would disable Chaos Invasions after it was completed.
- Changed the name of The Rib Peaks Invasion alternate scheme to Highlanders, and updated the description.
- Changed the wording of the Greasus' Gold alternate scheme reward text.
- Increased the Ward Save on the Unknown Champion's Cloak from 10% to 20%.
- Reduced the amount of Cult Supplies per turn awarded by the Cunning Procurement trickster reward from 20 to 10.
- Possibly added some more Happy to someone's Holidays.

Update: 9 Dec, 2023 @ 9:26am

- Corrected the spelling of Impostor in the Relic-Impostor scheme title.

Update: 9 Dec, 2023 @ 9:25am

- Added MCT option for Random Hidden Cultist scheme reward. (To be used in Technology tree.)
- Suppressed certain demolition event feeds when a cult is razed.
- Fixed a bug in the Familial Future Fractured scheme where it would not complete if Force War was used to try and complete the mission.
- Added the Change of Colonists alternate scheme for the Lustria theatre.
- Added The Greater Plan alternate scheme for the Lustria theatre.
- Added the Relic Impostor alternate scheme for the Lustria theatre.
- Added the Shadows of the Sun Temples alternate scheme for the Lustria theatre.

Update: 2 Dec, 2023 @ 9:58am

- Fixed the Random Starting Location feature so that it will pick places other than Naggaroth again. I had accidentally left it that way for testing the previous update.
- Added The Hell Pit Heist alternate scheme to the Norsca & Kislev theatre.
- Added The Enemy Within alternate scheme to the Norsca & Kislev theatre.
- Added the Altars of Change alternate scheme to the Norsca & Kislev theatre.
- Added the Ritual Combat alternate scheme to the Norsca & Kislev theatre.

Update: 1 Dec, 2023 @ 1:23pm

- Added the Mutagenic Ritual Symbiotic building and mechanic.
- Reduced Cult Supplies income from buildings.
- Buildings no longer generate Cult Supplies if the settlement is abandoned.
- Updated some screenshots.
- Increased starting Cult Supplies by 100 to 140.
- Encamp stance no longer hides armies from other factions, instead Channeling stance does.
- Fixed a bug where the camera would pan to The Changeling when starting a Realms of Chaos campaign, when not playing as The Changeling.
- Fixed a bug with the Ulthuan grand scheme where the reward would not be applied when loading a saved game.
- Fixed a bug with the Darklands grand scheme were the reward would not be applied when loading a saved game.
- Fixed some Scheme Reward effect bundles not stacking/merging into the same effect bundle.
- Added the Desecration of the Witchwood alternate scheme in the Naggaroth theatre.
- Added the Raiders of the Black Ark alternate scheme in the Naggaroth theatre.
- Added the Murderous Prowess alternate scheme in the Naggaroth theatre.
- Using the traditional Sack occupation decision this mod provides will now count towards schemes that require a region to be sacked.
- Prevented some of this mod's MCT settings from being changed once a campaign has been started.
- Control penalties applied by Parasitic Income buildings no longer apply when the region is abandoned.
- Restricted the Dreadquake Mortar RoR availability to the correct MCT setting.