Total War: WARHAMMER III

Total War: WARHAMMER III

Rebalanced Trickster Cults & Mechanics
Showing 41-50 of 56 entries
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Update: 7 Oct, 2023 @ 5:05pm

- Added Better than Grimgor alternate scheme for the Darklands and Mountains of Mourne theatre.
- Updated Da Betta Immortulz banner to remove the Unbreakable attribute to any assigned units.
- Updated Da Betta Immortulz banner to grant Perfect Vigor.
- Corrected image issues with Cult Razed incidents.
- Added Greasus' Gold alternate scheme for the Darklands and Mountains of Mourne theatre.
- Added the Power of Flames alternate scheme for the Darklands and Mountains of Mourne theatre.
- Added the Dreadquake Mortar alternate grand scheme reward for the Darklands and Mountains of Mourne theatre.
- Added the Random Special Cultist reward. (Optional via MCT)
- Fixed an issue with alternate scheme completion code.
- Fixed a bug preventing the percentage chances that a cult will be exposed when trying to expand from working. Now it may actually happen, and the cult will be instantly purged due to technical limitations.
- Fixed a bug preventing the tier 4 Symbiotic Diplomacy building from upgrading to the tier 5 Symbiotic Diplomacy building.
- Added a small amount of income to the Parasitic Growth building chain to fit the looting theme.
- Removed upkeep cost from Parasitic Expansion buildings.
- Fixed a bug with the tier 5 Parasitic Raise Army building having reverted to the vanilla mechanic.

Update: 30 Sep, 2023 @ 12:36pm

- Corrected a bug introduced in the last update.

Update: 30 Sep, 2023 @ 6:25am

- Corrected the reward interval for the Transformation Unlock Rewards that are only rewarded or every 3rd unlock.
- Changed the Cunning Procurement effect to something that will actually work, as the previous construction cost effect cannot apply to cult buildings.
- Added alternate schemes and scheme rewards for the Dark Lands and Mountains of Mourne theatre. (Optional via MCT)
- Adjusted the organization of some MCT settings.

Update: 28 Sep, 2023 @ 10:44am

- Removed the additional MCT options for the Random Starting Location feature, as MCT is unable to load them fast enough. :(

Update: 28 Sep, 2023 @ 9:38am

- Suppressed diplomacy events when using Random Starting Location feature.
- Added more MCT options for the Random Starting Location feature.
- Improved Random Starting Location feature logic for slightly easier starts.
- Added Chamber of Conspiracy building (tier 4 symbiotic diplomacy).
- Reduced the cost of the Congress of Deceit building, as it's just a small change from the Chamber of Conspiracy.
- Standardized building costs a bit more across the board.
- Increased tier 3 symbiotic expansion building expansion chance to 8% from 6%, as originally intended.
- Added a standard Sack occupation decision.
- Corrected a bug where partially razed cults weren't rebuilt under certain occupation decisions that apply to ruins.
- Buffed some mission reward items.
- Added optional alternate schemes that replace some vanilla schemes.
- Added more Transformation Unlock Rewards that may be enabled with MCT.

Update: 25 Sep, 2023 @ 1:26pm

- Corrected a bug introduced in the last update that breaks other faction intros.
- Polished the Random Starting Location feature in subtle ways.
- Random Starting Location feature also modifies the starting schemes in each theatre to grant rifts as well.

Update: 24 Sep, 2023 @ 9:16am

- Corrected a bug with the Encamp stance removing the hidden army effect when it was already supplied by local cult buildings.

Update: 24 Sep, 2023 @ 6:21am

- Corrected a trespassing bug when using the Random Starting Location feature.
- Repositioned the starting camera after the Realms of Chaos intro cutscene finishes, or is skipped.

Update: 23 Sep, 2023 @ 8:03pm

- Added Random Starting Position MCT option.

Update: 22 Sep, 2023 @ 8:30pm

- Corrected a bug with chaos invasions when loading a save game.