Garry's Mod

Garry's Mod

BMCER:HR HECU Realism Expanded(Garry's Mod edition)
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Update: 16 Nov, 2023 @ 11:57am

Updated - 16/11/2023

List of changes:

HECU:
-Changed gloves of Hazmat to way better looking ones, added 2nd "scarf" bodygroup (that thing which is present on some MOPPs irl, I don't know how it's called) to him, changed his digital camouflage to urban woodland pattern camouflage, added boonie with urban and woodland camouflages
-Added medals on drill instructor's body texture
-Removed one face from marine reporter but added muffles bodygroup instead
-Replaced one of the glasses with monocle on marine_labcoat.mdl
-Improved recruit's T-shirt (more lore accurate colour)
-Added Heavy commanders (rare spawn chance)
-Added Rambo commanders
-Removed one face from marine_cook.mdl but added surgeon gloves and backpack. Now if you gib him, he will drop MRE. MRE has 24 RNG textures (4 taken from Azure Sheep). No, you can't eat it.
-Added knife on 2nd packs_chest bodygroup to Rambo
-Added balaclava, stethoscope, goggles, band-aid on vest and balaclava to medics
-Changed scarf texture
-Some HECU no longer have black maskbag. I've changed my mind, they should have only green maskbag.
-Restored one face for recruit
-Added scarf on some models
-Added very rare Heavy Grenadier Enforcer
-Added eyepatch to commanders
-Added eyepatch to Sergeant
-Added soldiers with hood
-Sergeant now can rarely spawn with commander's headwear (beret and etc)
-Added Military Police commanders with urban 8point and red beret

BMRF Personnel:
-Added bernard cap to Barnabus and Otto with balaclava

Black Ops:
-Engineer's cannister is now red instead of orange, added "gear" bodygroup
-Replaced one of the NVG bodygroups with alternative goggles bodygroup on black_operator.mdl
-Straps on goggles are now grey, straps on helmet are now black
-Fixed helmet straps on black_operator_medic.mdl
-Fixed helmet straps on black_operator.mdl
-Added eye patch to black_operator_beanie.mdl (added "$nocull" "1" in black_ops_hood.vmt)
-Added "$nocull" "1" to vest's vmt file (Doesn't tell you much, yeah?)
-Added Men in Bla... I meant CIA agents in suits
-Added Cloaker (Don't worry, they are not that hard to deal with tbh. As we originally wanted... You all got lucky, damn you...)
-Added heaphones on the first head bodygroup to black_operator_mask.mdl
-Fixed operators who wear bandana, beanie and cap using HECU helmet texture instead of Black Ops helmet texture.
-Commander may have eyepatch (rarely)
-Added net on head bodygroup to black_operator_2.mdl and alternative NVG bodygroup to black_operator_hood.mdl
-Added scarf on some models

Mods:
BM:Military:
-Removed Black Ops HEV commander from random spawn. I've forgot to remove him.
-Your Osprey squad members no longer have randomized models upon transition to the next map.
-Scientists who go for questioning now are admin and OSHA inspector. Executed scientists are now custodian, casual scientist and scientist with vest and closed labcoat.
-Black Ops sniper now has ghillie suit.
-Your squad in Questionable Ethics now has Enforcer and HEV HECU to be consistent with BM campaign.
-Resisting guards in the 4th chapter are now First Response guards.

Update: 10 Sep, 2023 @ 1:29pm

Updated - 10/09/2023

add some models that I accidentally removed

Update: 10 Sep, 2023 @ 1:25pm

The start of the addon