Garry's Mod

Garry's Mod

Empty Canvas
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Update: 20 Oct, 2014 @ 4:27pm

Version 10
• Added player_clips to keep player inside the map.
• Added one community submitted work of art.
• Hopefully fixed the non-working reset switches.
• Made it so that the guards don't attack unless you get inside building.
• Rendered in HDR.

Update: 18 Oct, 2014 @ 11:15pm

Version 9
• Added a map reset option in "winner" room.
• Added more lights in side galleries.
• Added one community submitted work of art.
• Added spawn room music.
• Added the missing cameras for the side galleries.
• Added more blank canvas in side galleries.
• Added road sign in front of teleporter that I don't have set up yet.
• Added the "SOLD" texture I had forgotten to put in the upload folder.
• Changed the FOV on the cameras.
• Made guards less hard.(I split up their squads so they don't all know your location.)
• Made it so that you can't hear cop car's engine idle anymore.
• Made it so that you couldn't see the cop car lights.
• Moved the cameras a little forward to hopefully get rid of clipping issue.
• Moved some wall lights so they didn't clip into artwork.
• Removed pointless little blank canvasus.
• Rendered with HDR.

Update: 6 Oct, 2014 @ 7:32pm

Version 8
• Added a map restart option, you can't miss it. It's the two large switches behind security glass.

Update: 29 Sep, 2014 @ 9:23am

Version 7
• Added setting for difficulty.
- Normal
- Medium
- Hard
- Insane
• Added an npc_relationship so the guards don't shoot at the copcars.
• Muted the alarm on Insane difficulty so that your ears don't bleed.
• Added spawn room.

Update: 20 Sep, 2014 @ 11:57pm

Version 6
• Added a way to disable alarm system. (Protip: Press "e" on center of computer stack.)
• More alarm lights.
• More stuff I can't remember.
• Made the main entrance doors sliding instead of rotating.
Why I did that:
>>> http://youtu.be/iKxAN_cBUcw <<<

Update: 19 Sep, 2014 @ 10:40pm

Version 5
• Made guards a little more easy to beat.
• If you move out of a guard's LoS, the alarm timer will go down.
• Added automatic doors to escape vehicle.
• Added shameless self-promotion in the "winner room".

Update: 19 Sep, 2014 @ 4:23pm

I took a bunch of stuff I had crammed into the BSP file and just put it in the GMA directory. I think that is what might have been causing the game to crash.

Update: 9 Sep, 2014 @ 6:13pm

Workshopper didn't upload shit.

Update: 9 Sep, 2014 @ 4:01pm

Version 4
• Added more guards.
• Added an escape vehicle.
• Added roof access.
• Added gas station across the street.
• Added a fuck ton of ai nodes.
• Added a ladder to get on the roof.
• Added an alarm system.
• Added someother stuff I can't remember off the top of my head.

Update: 30 Aug, 2014 @ 12:40am

Version 3
• Added a way to get into control room through vent.
• Added a way to hack control room door.
• Added some art to the front and back gallery rooms.
• Added some more props to make it look nicer.
• Added lights to illuminate artwork.
• Added AI nodes to the inside of the building.