Project Zomboid

Project Zomboid

Advanced Trajectory's Realistic Overhaul
Showing 21-30 of 43 entries
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Update: 27 Nov, 2023 @ 4:32pm

  • moved shotgun options into Shotgun page
  • fixed errors that occur when throwing bombs

Update: 18 Nov, 2023 @ 4:40pm

Fixed shotgun inaccuracy when bloom is 0.

Update: 16 Nov, 2023 @ 8:11pm

Balancing and Multiplayer Update.
  • ADDED compatibility to vanilla's PVP Safety System. This means you can freely shoot through your friends without any consequences if everyone's PVP safety status is on. However, if you want PVP but don't use the safety system, check the sandbox option "Ignore PVP Safety". Otherwise, have it unchecked.
  • Moodles negatively impact aiming much more now. Fatigue, pain, exhaustion are much more annoying to deal with so don't push your character too much if you want to hit headshots.
  • Pain moodle (for arms and hands) now gives the shaky effect and incorporates a similar effect to the stress moodle where the minimum bloom limit is increased meaning you will not be able to hit headshots unless you crouch or prone. The negative effects will be applied when the pain moodle is level 2+. If the pain moodle level is 3+, you will no longer be able to headshot. Take some painkillers if you don't want to deal with these effects!
  • Fatigue significantly slows down bloom reduction rate. Lv1, the rate is slowed by 50%, then 63%, 75%, and then 88%.
  • Exhaustion is more annoying now so it's suggested you prone to remedy the effect, especially at earlier levels where you unlock the focus mechanic.
  • Heavy moodle effects are now ADDED! It increases the move and turn effect in all stances. Affects bloom penalty when crouching and standing as well as stamina consumption when switching stances!
  • Speaking of which, crouching and proning has been somewhat nerfed. However, it's still good to use, you just need to be aware of how much you are using it because switching stances often can become exhausting. Crouching and proning now consumes stamina and it scales off of fitness level and the heavy moodle level. In addition, bloom will be temporarily added when switching crouch stances.
  • Bullet pen damage reduction has been buffed from 0.1 to 0.25
  • Chainsaw from Brita's now use vanilla aim
  • There is now a sandbox option to independently set the max cone spread for shotguns, speaking of which has been buffed from 70 degrees to 50.
  • Aiming skill progression has been nerfed through all levels. For characters with aiming levels 0 to 2, I recommend shooting zombies point blank. At levels 6+, the bloom reduction rate is capped. Additionally, level 10 characters will now have the focus mechanic, but the time to reach 0 bloom is minuscule so they are still OP.

Update: 3 Nov, 2023 @ 12:56am

Fixed PVP log not showing for all players (needed to use sendclientcommand())

Update: 2 Nov, 2023 @ 9:27pm

Renamed mod folder to correct name

Update: 2 Nov, 2023 @ 9:03pm

Fixed issue with PVP not working from PVP update released on 10/31. Massive thanks and credits to Bambino for the help and contribution on this update.
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Bullet wound system was reworked and overhauled. A simple explanation is that it's more random now but shooting a specific area of the body will increase the chances of wounding a body part from that area. Example, getting headshots will increase the chances of inflicting wounds on the head. Otherwise, the torso will catch bullets the most due to it being a bigger target.

PVP log is added

Bullets damage clothing and armor depending on which body part has been hit.

Added modifier for shotgun damage (addresses issue with weak shotguns in Brita's)

Reverted Brita's bows back to vanilla aim system. Added an option in debug section (DebugEnableBow) if want to use AT aim system. Reason for this is because there's an issue with more bolts/arrows spawning than intended due to Brita's arsenal also spawning arrows. I want to fix this issue for the next update.

Fixed issue with shooting zombies through floors

Fixed an issue with bullets sometimes going through walls when spraying with high bloom

Added option to enable/disable bullet pen through flesh

Added modifier for damage reduction after bullet pen

Tweaked code so player can have easier time hitting targets at different heights

Update: 1 Nov, 2023 @ 4:08pm

Reverted back to Oct 16 update due to PVP not working.

Update: 31 Oct, 2023 @ 9:57pm

PVP update and other fixes. Massive thanks and credits to Bambino for the help and contribution on this update. This is a big update so there may be new issues I may not be aware of so let me know if there are.

Bullet wound system was reworked and overhauled. A simple explanation is that it's more random now but shooting a specific area of the body will increase the chances of wounding a body part from that area. Example, getting headshots will increase the chances of inflicting wounds on the head. Otherwise, the torso will catch bullets the most due to it being a bigger target.

PVP log is added

Bullets damage clothing and armor depending on which body part has been hit.

Added modifier for shotgun damage (addresses issue with weak shotguns in Brita's)

Reverted Brita's bows back to vanilla aim system. Added an option in debug section (DebugEnableBow) if want to use AT aim system. Reason for this is because there's an issue with more bolts/arrows spawning than intended due to Brita's arsenal also spawning arrows. I want to fix this issue for the next update.

Fixed issue with shooting zombies through floors

Fixed an issue with bullets sometimes going through walls when spraying with high bloom

Update: 16 Oct, 2023 @ 11:29pm

Fixed code with max proj cone option

Update: 16 Oct, 2023 @ 2:46pm

Fixed line 1684 error and provided sandbox option to mess with max cone spread.