Crusader Kings III

Crusader Kings III

Love Marriage Family
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Update: 3 Nov, 2024 @ 2:41am

This update primarily includes updates to ANSF3:

  • Some additional triggers applied to ensure some traits can't be given to created relatives when they would be invalid.
  • Dynasty connections can no longer be made to unlanded adventurers.

Some added ANSF3 compatibility for the AGOT mod, including:
  • Mods needed for the edit traits GUI are now pre-loaded, so the GUI isn't scanning through AGOT's vast list of traits every time you attempt to edit a category. So the long pause encountered each time is now gone.
  • Traits that only apply to dragons or AGOT historical characters are now no longer in the lists.
  • Added some of AGOT's unique traits to the Flaws and Special category.
  • Some of the AGOT traits which are shared with vanilla but have different names and context now have conditional triggers applied so they make sense for AGOT.
  • Lovers gained at AGOT start can now be the parents of your bastard children.
  • There should no longer be a dump of errors to the error log when you use the event chain.

Update: 29 Oct, 2024 @ 6:10am

  • Removed a debug notification that was accidentally left in the script.
  • Fixed a broken scope reference.
  • Maidens will now tend to have larger bosums, because why not?

ANSF3 Updates:
  • Fixed one of the broken age range forecasts for a created spouse.
  • Condensed the 'Create Family' and 'Create Random Family' character interactions into a single interaction. It allows you to select either Custom or Random in the interface, and provides more tooltip information on what's going to happen (particularly with the random version).
  • The 'Create Family' interaction now provides a lot more tooltips on why it isn't available, when it isn't.
  • Fixed random generated family members not being added into the appropriate court.
  • Using the custom option in 'Create Family' now allows you to also create a spouse.
  • Added a new 'Create Spouse' character interaction which, like 'Create Family' allows you either a Custom or Random option. This can also be used on your own character, if you wish, and is governed by the same game rule as 'Create Family'.
  • Both 'Create Family' and 'Create Spouse' no longer subject to diplomatic range limitations.

Update: 27 Oct, 2024 @ 4:53am

  • The AI now uses the character interaction interface when inviting a player's family members, so the player can evaluate the match before accepting or refusing the invitation. They will now also invite the player themselves, if the player happens to not be married.
  • Re-wrote the code involved with the AI marriage decision (used to prompt the AI to get married if they've waited too long). They now cast their net further, tend to pick better prospects, and will also now approach the family members of other rulers.
  • Fixed up a number of places in the old code which still only checked if characters were landed, meaning landless administrative characters and adventurers were causing edge case issues.
  • Scaled back the upper limit of height for maidens.

Update: 23 Oct, 2024 @ 4:34am

Whoops! Removed a testing adjustment accidentally left in the scripts.

Update: 23 Oct, 2024 @ 3:55am

  • Updated for the 1.13.2 patch.
  • The AI will now occasionally propose introductions to a player's family courtiers.
  • Courtiers who are close family members of the liege, but not their primary heir, will now be far more likely of having at least one child.
  • Added game rule for introductions, to either turn the system off or to expand the range of introductions to full diplomatic range (as with regular marriage proposals). The only awkwardness that might result is very long journeys to an introduction could result in minor conflicts with mods such as Travel the Distance (the required flag set might well time out before the marriage is decided) and might even result in the introduction variables themselves timing out (if it somehow takes more than a year to arrive).
  • If a target is within diplomatic range but is too far away for an introduction (assuming you're using the regular distance and haven't changed the game rule as above), that will be shown as a separate tooltip from "there's nobody in your court they're interested in". The interest level and the distance are now evaluated separately.
Updates for ANSF3:
  • Updated ANSF3 game rules so they work with Gamerule Gadget.
  • Separated the ANSF3 game rule into one for the 'Reflect on Your Family' decision and one for the 'Create Family' and 'Create Random Family' character interactions, so it's easier to understand. You can turn either off, or remove the once-per-house and first game year restrictions (at your own risk).

Update: 10 Oct, 2024 @ 3:06am

  • Updated for the 1.13.1.2 patch.

Update: 8 Oct, 2024 @ 4:25pm

  • Updated for the 1.13.1.1 patch.

Update: 3 Oct, 2024 @ 4:27am

  • Updated for the 1.13.0.4 patch.
  • Created maidens will now always have at least a fair complexion and will have greater height variation.
ANSF3 updates:
  • Added the restriction on being unable to join a parent's dynasty if you have a noble family title to the option in the event where you connected that parent to another dynasty.
  • Added lower range to age when creating a half-sibling's other parent, so they can't become children themselves in some extreme cases.
  • Made some edits to better recognize players who already have the bastard, legitimized bastard, or bastard founder trait. Parents will no longer be married, full siblings will properly get the proper trait and dynasty, and so forth.

Update: 28 Sep, 2024 @ 11:17pm

ANSF3 update:

  • Characters in an administrative government who have a noble family title must become bastard founders if they try to join another dynasty where a noble family title already exists. They also will not be able to take the options where they join the dynasty of their created mother or father.
  • Fixed the tooltip for a spouse's expected age range when creating their mother and father.

Update: 26 Sep, 2024 @ 9:50pm

  • Fixed the elope success event so non-landed adventurers don't end up receiving the follow up event intended for a courtier's liege.