Garry's Mod

Garry's Mod

[TFA-VOX] Aeon Custom Voice Pack EVOLVED (Beta)
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Update: 13 Oct, 2023 @ 3:24pm

Beta v0.2 - Major Update!

Maybe i've gone too far this time...

Changelog

- Added 77 New Voicelines!
  • [NEW] Emerging From Water (6 variations)
  • Low-Health (5 new variations)
  • Out-of-Breath (2 new variations) - "Running for some time"
  • [NEW] Melee - fists (13 variations)
  • [NEW] Melee - Two-handed Weapon (7 variaions)
  • Death (5 new variations)
  • Callout Wheel: 'Hide' (2 new variations)
  • Callout Wheel: 'Angry' (1 new variation)
  • Heal to Max Health (1 new variation)
  • Healing (3 new variations)
  • [NEW] Compliment Ally (4 variations) - "Triggers when an ally near you kills an enemy npc / player"
  • Spotting the Gman (1 new variation)
And A LOT of Specific Damage sounds!
  • [NEW] Sniper Penetrating Rounds (6 variations)
  • [NEW] Poison Damage (5 variations)
  • Acid Damage (2 new variations)
  • [NEW] Shock / Electric Damage (3 variations)
  • [NEW] Physics Damage (3 variations)
  • [NEW] Laser Damage (2 variations)
  • Slash Damage (6 new variations)

- Remade
  • Killing Sniper (1st variation)
  • Depleting Ammo (2nd and 3rd variant)

Now you might be asking...
"Why the hell are there 13 variants for the fists??? wtf?"

That's because 6 of those 13 were supposed to be "Bashing" sounds for TFA weapons... tho, i discovered that if you're using some kind of TFA Melee weapon... that goes in conflict with the one-handed and two-handed weapon category, so... Oh also 'poisoned' voicelines don't trigger properly when hit by a poison headcrab... Read in the discussions to know why.
I'll work on it, but for now, almost everything works as expeced, have fun.

PS.
Don't start torturing Aeon just to listen to the damage types voicelines...
I will know if you do that >:(

Update: 10 Oct, 2023 @ 5:10pm

Beta v0.1
Workshop public Release!!!

I'm so proud to finally make this pack public for everyone, i'll admit, i'm quite nervous and excited at the same time...

Changelog

Here's what Beta v0.1 brings to the table...

- Added 26 New voicelines
  • Barnacle Grabbing the player (1 new variant)
  • Barnacle Holding the player (2 new variants)
  • Killing a CP Combine (1 new variant)
  • Killing a Headcrab (3 new variants)
  • Killing a Zombie (2 new variants)
  • Killing in general (1 new variants)
  • [NEW] Landing Sounds (5 variants) - "these trigger when landing without taking fall damage after a configurable amount of time spent in the air"
  • [NEW] Spotting / Talking to the Gman (5 variants - Aeon hates him... >_<)
  • Spotting a Revolver (2 new variants)
  • Callout wheel 'Thanks category' (4 new variants)

- Remade
  • Depleting ammo (4th variant)
  • Barnacle Grabbing the Player (3 variants)
  • Barnacle Holding the Player (3 variants)
  • Callout wheel 'Thanks' category (1st and 3rd variant)

Have Fun :)

Update: 6 Oct, 2023 @ 12:44pm

Alpha v0.9 - Final Alpha Version
This is the last closed-aplha version that will be released... Open Beta is coming...

- Minor colume adjustment to a couple lines

- Added a new category in the callout wheel: 'Angry'
Had Enough? express your rage like never before...

- Added 13 New voicelines
  • Killing Combine Soldiers (3 variations)
  • Killing Combine Civil Protection (only 1 unique new line)
  • Killing in general (4 more variations)
  • Angry (4 variations)
  • No Ammo (1 more variation)

- Fixed Damage Types
  • Radiation
  • Acid
not triggering

- Shared and mixed voicelines between some other similar interactions

- Changed the order of the callouts in the callout wheel
Now they're more organized...

Update: 3 Oct, 2023 @ 12:13pm

Alpha v0.8.2

- Fixed Revolver spotting lines not triggering

- Moved "Enemy Hiding" voicelines to the callout wheel...
The automatic system of TFA-VOX Extra Callouts is a little janky (no offense), since it's not able to recognize when an enemy hides from you or when YOU hide from the enemy, so, i thought it would be best for the player to decide to say something trough the callout wheel when enemies hide.

Update: 3 Oct, 2023 @ 6:53am

Alpha v0.8.1 - Minor Adjustments

- Applied minor adjustmets to sound delays and re arranged some lines...

- Removed the delay for specific damage types interactions.
The module has an internal artificial delay that is configurable in the options... it's better to do it this way because by imposing a delay in the code resulted in not vocalising taking damage anymore while tfa_vox waited for the delay to end...
By deciding a delay yourself, it can still use the other sounds while waiting for the main delay to end...

Update: 1 Oct, 2023 @ 3:06pm

Alpha v0.8 - Major Update
More Interactions!!!

- Fixed and re added support for TFA-VOX Extra Callouts - Damage Types
now it works properly and you can spot enemies normally...

- Added 46 new voicelines
  • More variations for: 'yes' 'no' 'ok' and 'good' in the callout wheel
  • 2 More variations for 'Healing'
  • Taking Radiation damage (Environment hazard - 2 variants)
  • Taking Slash damage (Zombies, Antlions. Manhacks etc.)
  • Taking Acid damage (Antlion Workers)
  • Another variation for spawning
  • 2 Other variations for "Intimidating" (callout wheel)
  • Barnacle grabbing the player (3 variations)
  • Barnacle Holding the player for some time (3 variations)
  • Throwing a Grenade (3 variants)
  • Spotting an explosive barrel on fire (2 variations)
  • Lines for when a friendly NPC kills another friendly NPC (2 variants - can this even happend???)
  • Friendly Fire (a friendly NPC hurts you - 4 variations)
  • Enemy hides during combat (4 variations)
  • Secret Voiceline (try finding it :D )

- Reworked some voicelines
  • Some wheel callouts
  • Killing a manhack (1st variation)
  • Killing a barnacle
  • Killing in general... (4 lines redone)
  • Killing an Antlion (2nd and 3rd variations)
  • Killing an Ally (4th variation)
  • Healing (both variations)
  • Spawning (1st and 2nd variations)
  • Spotting Enemies (7th variation)

- Removed Revolver voicelines
they had to be redone...

PHEW... that was a lot of stuff, and i surely missed something...
Remember that everything is configurable in the TFA VOX menu, if you don't like certian voicelines to trigger when you do a specific thing, you can disable them.

Update: 27 Sep, 2023 @ 7:59am

Alpha v0.7

- Added 5 new voicelines
  • Death (only 1 voiceline, sadly...)
  • Revolver Pickup (2 variations)
  • Manhack Kill
  • Out of Breath - triggers after running for some time (configurable)

- Fixed playermodel disappearing upon death.

Update: 27 Sep, 2023 @ 5:44am

Alpha v0.6

- Removed error spamming.
Removed the empty modules in the workshop version that were causing error spamming in console, i didn't mind it during developement, but i actually forgot how annoying they are -_-

- Fixed the line: hurt_crit11.wav not playing

Update: 26 Sep, 2023 @ 10:00am

Alpha v0.5 - Major Update
The pack has now an acceptable amount of content... consider this a "Closed Demo"

- Added 80+ new remade Voicelines that i will not list here because they're too many...

- Re organized the code (for better and easier editability)

- Fixed some typo

- Removed support for:
[TFA_VOX] Extra callouts - Damage Types

due to it bugging out the "Spot" action

Update: 23 Sep, 2023 @ 9:55am

Alpha v0.4

- Deleted many many voicelines that had to be redone...

- Prepairing code for:
[TFA_VOX] Extra callouts
[TFA_VOX] Extra callouts - Damage Types

For enhanced interactivity...