Squad
[8.2][Vote] IncredibleCrazyMode - Squad Next Generation
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Update: 22 Dec, 2023 @ 6:40pm

## 0.993 (2023-12-23)

### New

- Training ground J_Test_v1, you can get an overview of all new content
- 3 Crazy seed maps
- New kit: Cat Man (for testing)
- New weapon: AK74M+PSO (RGF SL 04)
- New model of Australian Raiders
- New version of infantry trenches

### Improve

- Kohat v1 defender's ATGM vehicle changed to SPG
- Tickets for each capture zone in AlBasrah increases by 20
- AlBasrah v9 TLF tank changed to Leopard2A6
- Balance modifications for Mutaha v4, Kamdesh v6, and BlackCoast v6
- Yeho v6, changed to tank confrontation
- SL kit 0102 of all factions is equipped with a shovel
- The oil barrage model is 10cm taller
- Mine trigger range increased to the width of a door
- ASVAL and SOR109T silenced, muzzle smoke reduced

### Bug fixes

- Weapon icons of new units cannot be displayed in ammo crate
- ADF infantry equipment missing
- ADF rally point model error
- ADF sound effect error
- Deployment menu character animation error
- The color of the shallow water area on the Manic5 minimap is wrong
- The mine stick material error
- The shell of the mini HAB material error
- AK12+TAC30 material error
- ASVAL+PSO sight bug
- AKS74UN+1P63 ADS animation error
- HK417 backup sight error
- When the Scout refreshes his equipment, the phone screen will remain in place.

Update: 15 Dec, 2023 @ 7:58am

## 0.991 (2023-12-15)

TLF has been modified, all factions and all maps have been logged in, supporting 7.0

### New

- TLF and MEA factions
- The number of maps increased to 72, with a total of 10 versions of AlBasrah
- TLF LAT 02 is no longer fire support kit
- TLF raider, using silenced submachine guns
- PARS3 logi
- New training ground and poop man

### Improvements

- The FOB circle on the PPG map is enlarged and two HABs can be built
- NATO add TLF kits
- USA add MGL
- M27 scope FOV increased
- Mestia balance adjustment
- AlBasrah v0 INS tickets reduced to 700
- AlBasrah v8v9 name changed to high imitation version
- Chinese and RGF Medical 02 and Rifle 03 add a grenade
- Chinese raider add C4

### Bug fixes

- Vanilla TLF MG3 kit icon is wrong
- Vanilla TLF vehicle icon is wrong
- Some factions have no voice for defeat
- Medical station placing sound
- Training ground faction error
- Helicopter explosion at training ground
- Mines have two sound effects
- Mines text introduction

### Known issues

- The materials of some objects are wrong, please report to me any errors you encounter

Update: 15 Dec, 2023 @ 5:40am

v0.991-TLF IN, 7.0 OK

Update: 8 Dec, 2023 @ 6:06pm

## 0.99 (2023-12-09)

NATO complete version, AlBasrah has been overhauled!

### New

- Anti-personnel mines (available for INS, IMF, RGF)
- New faction ADF (Australia) BAF (UK) NATO (NATO coalition)
- New map AlBasrah v0, 1, 3, 8
- Other new maps
- Added 3 new INS unit icons
- The large radio tower at AlBasrah Airport can be climbed

### Improve

- The vertical recoil of guns is increased by 20%
- AlBasrah capture zones has been reduced to 4, divided into two types: the city defense route and the island landing route.
- BM21 removal or delay in some map INS
- The number of vehicles on some maps has been reduced
- The INS scout's silenced gun was replaced with a 1x scope, and a medical bag was added.
- The number of workers and demolitions available has been reduced
- The conditions for unlocking HATs have been modified to avoid misunderstandings (not guaranteed to be useful)
- Rocket barrage cmd action increases dispersion range
- A snow version has been added to the Fort HAB

Update: 25 Nov, 2023 @ 6:41pm

## 0.985 (2023-11-26)

The INS faction appear early, and the game experience is basically complete!

## New

- Added 17 new maps, now all maps except Logar and Fool'sRoad will be added
- PPG series maps have been reworked to optimize the infantry experience
- INS faction, 2 new roles, 4 new kits, and 7 new deployable items (new machine gun bunker)
- The oil barrel wall can now be stacked
- USA, USMC, and CAF each add one armed helicopter
- INS add BM21

## Improve

- OPFL vegetation restoration
- OPFL_v2 USMC vehicle changed to two LAVs
- The first cp in the kokan series is no longer at the front.
- Add a desert version to the hulldown and add stepping stones
- Added desert version to MATV logi vehicle
- TAC30 fixes the black square and reduces reticle bloom

Update: 17 Nov, 2023 @ 6:14pm

## 0.984 (2023-11-18)

The VDV faction has been greatly strengthened, with new guns and new maps

## New

- New kit, Senior Rifleman (VDV), with backup rally point and better weapons
- New kit, Awakened (RGF), no special abilities
- New gun AK12+TAC30 (true 1x speed sight, no parallax, can be switched to 4x)
- New gun ASVAL+PSO (2nd generation sight) available for VDV scout01
- New gun M110 + silencer, USA sniper
- New map Operation First Light v2 (ICM_OPFL_v2_VDV_USMC), VDV attacks USMC defense

## Improve

- Skorpo v1 and Yeho v1 maps have been reworked, VDV vehicles are spawn at start, and the experience is more routine
- Mortar is prohibited in OPFL
- Kokan and PPG mortars reduced by 1
- One of PPG's ZSD 05 was changed to a 30mm gun
- The foregrip is installed to reduce recoil
- The amount of ammunition consumed by the medical system is reduced by half

## Bug fixes

- Fixed the bug of black grass in OPFL (the actual effect is not ideal, waiting for further modifications)
- Fixed the excessive shaking error of 5.45 caliber rifle
- Fixed the error that 3 HATs can be selected
- Fixed the error that 2 raiders can be selected
- Fixed flag pole name

Update: 11 Nov, 2023 @ 6:48pm

## 0.983T (2023-11-12)

### New

- New map Operation First Light (ICM_OPFL_v1_USSR70_BAF70), redworked minimap, loading screen, and thumbnails
- New camp British 70, infantry uses L1A1 SLR, it is FNFAL in semi-auto mode only. The AR is equipped with the same L7A1 general machine gun as the MG, and there is no advanced AR. Raiders have anti-tank grenades or shotguns. The SL and Marksman use L1A1 equipped with a 4x scope, which can be switched to backup sight.

### Improve

- In the Yeho v1 series map, all VDV vehicles are spawn at start. After the airport is captured, they are moved to the new spawn point.
- Manic v1, part of the river on the east side of the small dam was changed to shallow water, because the defenders used vehicle debris to block the bridge, causing a bad experience
- PPG desert version, the attacker adds two new PHZ-81 rocket launcher vehicles

Update: 4 Nov, 2023 @ 7:49pm

## 0.98T2 (2023-11-05)

- New faction Soviet Union 1970, West Germany 1970
- New map ICM_Kokan_v1_USSR70_FRG70 (Cold War Easter egg map)
- Balance changed

Update: 3 Nov, 2023 @ 8:23pm

v0.98T1

Update: 25 Oct, 2023 @ 6:44pm

## 0.98 (2023-10-26)

### ADD

- PLA faction (new vehicle ZTL11 wheeled MGS)
- New map Gorodok v1, PLA attack USA defense. There are armed helicopters in the map, mainly fighting for the bridge. The GK version has two underground cap zones.
- New map Gorodok v2, RGF attacks IMF defense. Only the GK version, attacking from south to north
- New slightly modified map AlBasrah v1, CAF attack PLA defense, corresponding to the vanilla v4
- The radio towers at Grodok and Manic are now climbable
- Add two observation towers and a radio tower to the east bank of the dam
- New commander action: 122mm rocket barrages, 120 round (available for China and Russia)
- New vehicle 2s24 mortar vehicle (RGF)
- New deployable object category (Easter egg)

### Improve

- Recoil of mortar APC reduced by 1/3
- Number of tickets for armed transport helicopter changed to 10
- Mestia V2, attacker (RGF) adds a logi truck

### Fix

- Vanilla PLA voice errors
- The number of small logi truck tickets is wrong