Garry's Mod

Garry's Mod

Metroid Prime SWEP
Showing 31-40 of 58 entries
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Update: 28 Oct, 2023 @ 10:52pm

Fixed deferred rendering for various effects.

Update: 27 Oct, 2023 @ 7:11am

Implemented water drag to projectiles.

Update: 27 Oct, 2023 @ 6:33am

Fixed orbit trace for maps utilizing bad masks on brushes.

Update: 25 Oct, 2023 @ 2:14pm

Improved gesture system. Now only the Visor Layer Key must be held down to change Visor.

Update: 24 Oct, 2023 @ 5:52pm

Added 'gesture' feature to switch Beam/Visor. Feature will be found in Metroid Prime > Options > Gestures. For a live preview, refer to the following video: https://youtu.be/RsbjnOeaVQY.

Update: 23 Oct, 2023 @ 2:51am

Hotfix for maps having invalid surface data when using Spider Ball.

Update: 18 Oct, 2023 @ 3:41pm

x64 multi-core rendering patch: Added failsafe to view model effects when using vehicles.

Update: 15 Oct, 2023 @ 4:31pm

Prevent component switch in vehicles.

Update: 10 Oct, 2023 @ 3:10pm

Implemented procedural charge effects for Ice beam and Power Beam.
Fixed EyePos localization in certain hooks.
Added missing electrical arc effects to Wave beam charge and combo.

Update: 7 Oct, 2023 @ 11:10am

Added fail safe to hit-scan projectiles.
Fixed threat ratio jitter.
Added missile combo HUD indicator when missiles are insufficient.
Migrated state-machines to SWEP instance instead of meta tables for compatibility.