XCOM 2
LWOTC: Overlord
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Update: 27 May @ 5:29pm

Nerf time. Unload replaced with Cyclic Fire. Death from Above removed and Duck and Cover pushed to it's spot at GSGT. Steady Hands placed in CPL slot where Duck and Cover was.

Update: 12 Apr @ 9:33am

Fixed a type on xcom row making tier 4 option not show up

Update: 28 Mar @ 7:15pm

Fixed duplicate Shooting Sharp in xcom row. Moved Burial Shot to a higher tier in xcom row. Swapped a few other things out including a fun new Pet Rock perk at t7 since that tier lacked any big, flashy, cool picks for the overwatch build.

Update: 25 Feb @ 5:58pm

Minor update. Swapped Acid Protocol from xcom row with Airdrop to give BIT/Heavy Weapon tree another offensive button since it felt to heavy on the support. Other changes to xcom row including a new perk - Rapid Dumping from Tedster's MEC Trooper for LWotC Redux mod that allows you to use acid, flame, and napalm protocol as a non-turn ending action. So that mod will now be a requirement (but it's a standard part of Tedjam and all of my class mods are built for the modjam/tedjam environment anyway).

Also new class icon so it will be less confusing for people using both this class and Captain Pet Rock's Overseer class.

Update: 22 Nov, 2024 @ 7:23pm

Swapped out Open Fire for Perfect Handling (removes long range aim penalties from primary weapon) from Merist's Perk Pack.

This will fix the massive aim penalty from long range shooting with squadsight tree and removes some of the upfront aim bonuses that were stacked to overcome that penalty but allowed people to be super accurate if playing closer to the squad. Additional accuracy nerfs may come later.

Merist's Perk pack now added to required mods.

Update: 4 Nov, 2024 @ 12:12pm

Combat Protocol removed.

Shield Protocol moved to LCPL rank.

Aid Protocol moved from tier 2 xcom deck to SQD.

Repair swapped with different variant of the perk, original was from SPARKs and scaled based on perks in the SPARK tree.

Electroshock Protocol added to tier 2 xcom deck - deal electric type damage and applie electroshock debuff (electric damage DOT with chance to stun each tick and lowers hack defense, stacking debuff with increased effects per stack).

Moves Shield Protocol into something you have to pick instead of being free ablative that the non-BIT focused builds can toss out while still being in a damage dealer role.

Aid Protocol baseline means non-heavy weapon specialized builds can pass their BIT slotted heavy weapon to other units to use (using Aid Protocol on an ally temporarily grants them the heavy weapon attached to the BIT) allowing you to mule extra heavy weapon charges for other builds focused in their usage.

Update: 30 Sep, 2024 @ 2:43pm

Fixed a whole bunch of errors in code that was likely causing issues. People who weren't getting AP should now have AP and no more random AWC abilities at the bottom of the tree to ignore.

Update: 30 Sep, 2024 @ 2:21pm

Update: 24 Sep, 2024 @ 8:36am

Fixed missing brackets on some stuff.

Update: 24 Sep, 2024 @ 8:21am

Also redoing xcom rows to fit the new 7 tier format on LWotC Experimental branch.