Rivals of Aether

Rivals of Aether

Office Chair
Showing 1-3 of 3 entries
Update: 3 Jan @ 3:23pm

V1.2

FStrong:
+ Slightly increased range, animation adjusted to reflect this

Dash Attack:
= Removed incorrectly placed pixels

Fair:
= Removed last 2 frames of the animation

DSpecial:
+ Printer now spawns with 3 ammo again
= Paper projectiles spawned by printer have less HSpeed when printer has 2 ammo
= Fixed bug where paper projectiles sometimes launched opponents inwards rather than outwards

Other:

= Removed incorrectly placed pixels on dashturn sprite
= Added uphurt, downhurt, bighurt, bouncehurt & spinhurt sprites
= Removed blue lighting on CSS sprite
= Added Steve (by Muno) compatibility

Update: 5 Oct, 2024 @ 1:44pm

v1.1

Jab:
+ Move no longer puts Office Chair in parry stun if parried, like other 1-hit jabs

Ftilt:
= Animation adjusted
+ Move HSpeed now only applies if you're not already moving faster (move no longer slows down your HSpeed)

UTilt:
= Animation slightly adjusted
= Fixed bug where move would get cancelled if you don't land before the 2nd window ends

DTilt:
= Animation adjusted
+ Move HSpeed now only applies if you're not already moving faster (move no longer slows down your HSpeed)
- Endlag 7 -> 11

Dash Attack:
- Endlag 10 -> 11

FStrong:
+ Move HSpeed now only applies if you're not already moving faster (move no longer slows down your HSpeed)
- Pre-charge startup lag 6 -> 7

UStrong:
= Animation very slightly adjusted
- Damage 15 -> 13

DStrong:
+ Multihits should connect into each other while moving a little more consistently
+ Final hitbox is slightly taller

Bair:
= Slightly adjusted animation
- Damage 8 -> 7
- Sourspot damage 4 -> 3

NSpecial:
+ Move can now be landing cancelled (regular cooldown still applies)
- Endlag 8 -> 10
+ Projectile lifetime 60 -> 120
+ Hitting the printer with this move will now increase its ammo by 1

FSpecial:
= Animation adjusted
= Added extra window between releasing charge and peforming dash
+ Added melee hitbox when grabbing opponent, allowing you to use them to ram into other opponents
- Throw hitbox is now significantly smaller
= Fixed unusually wide DI range on throw
= Changed grabbing and throwing sound effects
- Move now has whifflag

USpecial:
+ Air speed during ascent 5.5 -> 6
+ Air acceleration during ascent 0.25 -> 0.75
= Multihit hitbox angle flipper 7 -> 10
= Final hitbox angle 75 -> 80
+ Final hitbox knockback scaling 0.25 -> 0.3

DSpecial:
+ Manually destroying printer with DSpecial now causes it to release paper projectiles, 1 for each remaining ammo
- Printer now despawns when Office Chair get KO'd or parried
- Printer starting ammo 3 -> 2
= Printer sprite now shows its current ammo
- Office Chair must touch solid ground (which does not include paper platforms) before being able to spawn another printer
+ Cooldown before another printer can be spawned 360 -> 300
= Printer now plays sound effect when about to fire
= Changed sound effect when paper is printed
- Paper platforms are now slightly smaller

Taunt:
= You can now taunt in the air
= You can now move and jump while taunting

Other:
= Idle animation changed
= Crouch animation changed
= Dash start animation adjusted
= Dash turn animation very slightly adjusted, incorrectly placed pixels removed
= Fixed mixels and missing pixels on jump sprite
= Double jump animation now changes when double jumping backwards
= Parrying now plays a different animation if successful
= Added a mug to the respawn platform, because why not
= Wheel squeaking sound effects now play when performing certain actions, like running and jumping
= Added custom victory theme and background
= Adjusted CSS sprite
= Added sound effect when selected on CSS
= Changed Office Chair's info pages
= Skin numbers are now displayed on CSS
= Renamed the seasonal skins
= Changed the Kragg, Infamous, Summer and Winter skins
= Added 8 new skins, mainly pride skins
= Added Abyss runes
= Added Mt. Dedede Stadium compatibility
= Added Miiverse compatibility
= Added The Last Resort compatibility

Update: 4 Oct, 2023 @ 5:42am

v1.-1
Initial public release
(I was told it would automatically change from v1.-1 to v1.0, idk why it didn't)