Barotrauma

Barotrauma

Enhanced Reactors
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Update: 1 Jan, 2024 @ 2:55am

- Added ambient radiation effect items with low, medium or high radiation for submarine/map builders. They constantly emit radiation and can contaminate characters within a 10m radius. They can be wired to toggle them on/off.
- Minor performance improvement for junction boxes.

Update: 16 Dec, 2023 @ 4:30pm

- Added a guaranteed spawn for the sprayer and deconsol in the reactor cabinet when starting a campaign. Does not spawn on custom submarines that are configured as "manually outfitted".
- Fixed being unable to repair the slow, small and mini reactors when in critical state due to them having a too high skill requirement.

Update: 14 Dec, 2023 @ 4:26pm

- Added compatibility for "Immersive Repairs".
- Fixed hazmat suit not having a sprite for when contained in a diving suit locker. It'll use the disposable diving suit sprite for now.

Update: 9 Dec, 2023 @ 9:35am

- Added new input pins to all types of reactors to extend the possible wiring and for compatibility with submarines that were build with EK Dockyard:
Enable automatic control pin
Activate pin

Update: 7 Dec, 2023 @ 7:04am

- Added "Deconsol". A craftable decontamination solution. Use it inside a sprayer to decontaminate a person with it.
- Changed "Antirad" to no longer reduce contamination. Deconsol should now be used for decontaminating a highly contaminated person.

Update: 5 Nov, 2023 @ 6:06am

- Added Simplified Chinese translation by HDC
- Changed Hazmat Suit to not be storable inside toolbelts and the likes.
- Fixed junction boxes that started electrifying water not stopping the electrification when repaired above 50% while still submerged.
- Fixed junction boxes sometimes electrocuting you through walls.
- Halfed the damage caused by electrified water.

Update: 1 Nov, 2023 @ 6:02am

- Fixed bots overdosing on activated carbon tablets.

Update: 29 Oct, 2023 @ 2:04am

- Fixed antirad not curing contamination.

Update: 28 Oct, 2023 @ 7:51am

- Merged and removed an invisible affliction with an existing one to clean up code.
- Released a separate debug patch to make radiation sources and all afflictions visible. Link in the description.

Update: 24 Oct, 2023 @ 3:09pm

- Split radiation into 2 parts: "Radiation Sickness" - Can only be received and deals the damage | "Contaminated" - Increases radiation sickness and spreads it to nearby characters. You can only get contaminated by radiation sources like active fuel rods and radioactive materials. This way radiation no longer spreads like a virus within the crew.
- Made radiation sickness and contamination not decrease on their own when above 10%.
- Changed radiation sickness to not have any visual effects below a value of 100/200.
- Changed geiger counter to detect contamination instead of radiation sickness.
- Changed hazmat suit to not be storable inside toolbelts.
- Made potassium iodide tablets cure a bit of contamination and also give contamination resistance.